Page history
6 October 2024
24 January 2024
13 September 2023
25 August 2023
19 August 2023
18 January 2019
4 July 2018
→GPUREG_TEXUNIT3_PROCTEX5
-12
→GPUREG_TEXUNIT3_PROCTEX5: Document more proctex mipmap configuration based on hardware test
+277
→GPUREG_TEXUNIT3_PROCTEX4: document LOD configuration based on hardware test
+46
6 May 2017
10 April 2017
8 April 2017
Added findings of https://github.com/JayFoxRox/3ds-tests/commit/415681e5a22935e9a5079deef103f40a198e68be
+89
no edit summary
+1
no edit summary
-1
no edit summary
+1
no edit summary
-1
testing
+1
testing
-1
Reverted edits by Plutooo (talk) to last revision by Fincs
m+1
test
-1
→GPUREG_GAS_LIGHT_Z_COLOR: Add missing uniform from Nintendo OpenGL page ("dmp_Gas.colorLutInput")
+191
15 March 2017
12 February 2017
3 May 2016
14 March 2016
6 March 2016
→GPUREG_DEPTH_COLOR_MASK: Add information about "Depth test enable" not disabling depth writes.
+269
24 January 2016
7 December 2015
→GPUREG_FIXEDATTRIB_DATAi: Remove stray text forgotten while editing
m-13
→Geometry pipeline registers (0x200-0x27F): Correct index entries for FIXEDATTRIB_DATAi
m→Geometry pipeline registers: Correct documentation about the GPUREG_FIXEDATTRIB_DATAi registers
-696
5 December 2015
It is not. The behaviour of the ifu command suggests otherwise: 0=true 1=false. I tested it earlier this morning.
This is actually 0 = false, 1 = true.
m→GPUREG_SH_BOOLUNIFORM
no edit summary
m-4
no edit summary
m+2,352
→GPUREG_TEXUNIT3_PROCTEX0
m+6
→GPUREG_TEXUNITi_ADDRi
m+183
→GPUREG_TEXUNITi_TYPE
m+696
no edit summary
m→Overview
m+6
→Geometry pipeline registers
m+2,791
→Fragment lighting registers
m+342
→Framebuffer registers
m+1,563
→Texturing registers
m+1,854
→Rasterizer registers
m+1,498
→Vertex shader registers
m-12,860
→Shader registers (0x280-0x2DF)
m+16
→Shader registers
-2,296