Line 3,980: |
Line 3,980: |
| | unsigned, Culling mode | | | unsigned, Culling mode |
| |} | | |} |
| + | |
| + | This register is used to configure the face culling mode. |
| | | |
| Culling mode values: | | Culling mode values: |
Line 4,006: |
Line 4,008: |
| | float1.7.16, width / 2 | | | float1.7.16, width / 2 |
| |} | | |} |
| + | |
| + | This register is used to configure the viewport width, along with GPUREG_VIEWPORT_INVW. |
| | | |
| === GPUREG_VIEWPORT_INVW === | | === GPUREG_VIEWPORT_INVW === |
Line 4,016: |
Line 4,020: |
| | float1.7.23, 2 / width | | | float1.7.23, 2 / width |
| |} | | |} |
| + | |
| + | This register is used to configure the viewport width, along with GPUREG_VIEWPORT_WIDTH. |
| | | |
| === GPUREG_VIEWPORT_HEIGHT === | | === GPUREG_VIEWPORT_HEIGHT === |
Line 4,026: |
Line 4,032: |
| | float1.7.16, height / 2 | | | float1.7.16, height / 2 |
| |} | | |} |
| + | |
| + | This register is used to configure the viewport height, along with GPUREG_VIEWPORT_INVH. |
| | | |
| === GPUREG_VIEWPORT_INVH === | | === GPUREG_VIEWPORT_INVH === |
Line 4,036: |
Line 4,044: |
| | float1.7.23, 2 / height | | | float1.7.23, 2 / height |
| |} | | |} |
| + | |
| + | This register is used to configure the viewport height, along with GPUREG_VIEWPORT_HEIGHT. |
| | | |
| === GPUREG_FRAGOP_CLIP === | | === GPUREG_FRAGOP_CLIP === |
Line 4,046: |
Line 4,056: |
| | unsigned, Enabled (0 = disabled, 1 = enabled) | | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| + | |
| + | This register is used to enable clipping planes. |
| | | |
| === GPUREG_FRAGOP_CLIP_DATA''i'' === | | === GPUREG_FRAGOP_CLIP_DATA''i'' === |
Line 4,054: |
Line 4,066: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float1.7.16, Clipping plane coefficient | + | | float1.7.16, Clipping plane coefficient ''i'' |
| |} | | |} |
| + | |
| + | This register is used to configure clipping plane coefficients. |
| | | |
| === GPUREG_DEPTHMAP_SCALE === | | === GPUREG_DEPTHMAP_SCALE === |
Line 4,066: |
Line 4,080: |
| | float1.7.16, Near - Far | | | float1.7.16, Near - Far |
| |} | | |} |
| + | |
| + | This register is used to configure the depth range scale. |
| | | |
| === GPUREG_DEPTHMAP_OFFSET === | | === GPUREG_DEPTHMAP_OFFSET === |
Line 4,074: |
Line 4,090: |
| |- | | |- |
| | 0-23 | | | 0-23 |
− | | float1.7.16, Near | + | | float1.7.16, Near + Polygon Offset |
| |} | | |} |
| + | |
| + | This register is used to configure the depth range bias. |
| | | |
| === GPUREG_SH_OUTMAP_TOTAL === | | === GPUREG_SH_OUTMAP_TOTAL === |
Line 4,086: |
Line 4,104: |
| | unsigned, Number of following attributes | | | unsigned, Number of following attributes |
| |} | | |} |
| + | |
| + | This register is used to configure the total shader output map attributes. |
| | | |
| === GPUREG_SH_OUTMAP_O''i'' === | | === GPUREG_SH_OUTMAP_O''i'' === |
− |
| |
− | These registers map components of the corresponding vertex shader output register to specific fixed-function semantics.
| |
| | | |
| {| class="wikitable" border="1" | | {| class="wikitable" border="1" |
Line 4,108: |
Line 4,126: |
| |} | | |} |
| | | |
− | The semantic ids are:
| + | These registers map components of the corresponding vertex shader output register to specific fixed-function semantics. |
| + | |
| + | Semantic values: |
| | | |
| {| class="wikitable" border="1" | | {| class="wikitable" border="1" |
Line 4,206: |
Line 4,226: |
| | unsigned, Early depth function | | | unsigned, Early depth function |
| |} | | |} |
| + | |
| + | This register configures the early depth test function. |
| | | |
| Early depth function values: | | Early depth function values: |
Line 4,235: |
Line 4,257: |
| | unsigned, Enabled (0 = disabled, 1 = enabled) | | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| + | |
| + | This register sets whether the early depth test is enabled. |
| | | |
| === GPUREG_EARLYDEPTH_CLEAR === | | === GPUREG_EARLYDEPTH_CLEAR === |
Line 4,245: |
Line 4,269: |
| | unsigned, Trigger (0 = idle, 1 = clear) | | | unsigned, Trigger (0 = idle, 1 = clear) |
| |} | | |} |
| + | |
| + | This register triggers clearing the early depth data. |
| | | |
| === GPUREG_SH_OUTATTR_MODE === | | === GPUREG_SH_OUTATTR_MODE === |
Line 4,255: |
Line 4,281: |
| | unsigned, Use texture coordinates (0 = don't use, 1 = use) | | | unsigned, Use texture coordinates (0 = don't use, 1 = use) |
| |} | | |} |
| + | |
| + | This register is used to configure the shader output attribute mode. |
| | | |
| === GPUREG_SCISSORTEST_MODE === | | === GPUREG_SCISSORTEST_MODE === |
Line 4,265: |
Line 4,293: |
| | unsigned, Enabled (0 = disabled, 3 = enabled) | | | unsigned, Enabled (0 = disabled, 3 = enabled) |
| |} | | |} |
| + | |
| + | This register is used to enable scissor testing. |
| | | |
| === GPUREG_SCISSORTEST_POS === | | === GPUREG_SCISSORTEST_POS === |
Line 4,278: |
Line 4,308: |
| | unsigned, Y1 | | | unsigned, Y1 |
| |} | | |} |
| + | |
| + | This register is used to configure the scissor test start position. |
| | | |
| === GPUREG_SCISSORTEST_DIM === | | === GPUREG_SCISSORTEST_DIM === |
Line 4,291: |
Line 4,323: |
| | unsigned, Y2 | | | unsigned, Y2 |
| |} | | |} |
| + | |
| + | This register is used to configure the scissor test end position. |
| | | |
| === GPUREG_VIEWPORT_XY === | | === GPUREG_VIEWPORT_XY === |
Line 4,304: |
Line 4,338: |
| | unsigned, Y | | | unsigned, Y |
| |} | | |} |
| + | |
| + | This register is used to configure the viewport position. |
| | | |
| === GPUREG_EARLYDEPTH_DATA === | | === GPUREG_EARLYDEPTH_DATA === |
Line 4,314: |
Line 4,350: |
| | unsigned, Clear value | | | unsigned, Clear value |
| |} | | |} |
| + | |
| + | This register is used to configure the early depth clear value. |
| | | |
| === GPUREG_DEPTHMAP_ENABLE === | | === GPUREG_DEPTHMAP_ENABLE === |
Line 4,324: |
Line 4,362: |
| | unsigned, Enabled (0 = disabled, 1 = enabled) | | | unsigned, Enabled (0 = disabled, 1 = enabled) |
| |} | | |} |
| + | |
| + | This register is used to enable depth range. |
| | | |
| === GPUREG_RENDERBUF_DIM === | | === GPUREG_RENDERBUF_DIM === |
Line 4,340: |
Line 4,380: |
| | 0x1 | | | 0x1 |
| |} | | |} |
| + | |
| + | This register is used to configure the output framebuffer dimensions. |
| | | |
| === GPUREG_SH_OUTATTR_CLOCK === | | === GPUREG_SH_OUTATTR_CLOCK === |
Line 4,368: |
Line 4,410: |
| | unsigned, 'normquat' or 'view' component present (0 = absent, 1 = present) | | | unsigned, 'normquat' or 'view' component present (0 = absent, 1 = present) |
| |} | | |} |
| + | |
| + | This register controls the clock supply to parts relating to certain attributes. |
| | | |
| == Texturing registers == | | == Texturing registers == |