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191 bytes added ,  11:31, 8 April 2017
→‎GPUREG_GAS_LIGHT_Z_COLOR: Add missing uniform from Nintendo OpenGL page ("dmp_Gas.colorLutInput")
Line 6,363: Line 6,363:  
| 0-7
 
| 0-7
 
| unsigned, View shading effect in line-of-sight direction
 
| unsigned, View shading effect in line-of-sight direction
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|-
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| 8
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| Gas color LUT input
 
|}
 
|}
   −
This register configures gas light shading in the line-of-sight direction.
+
This register configures gas light shading in the line-of-sight direction, and the input to the gas color LUT.
 +
 
 +
Color LUT input values:
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 +
{| class="wikitable" border="1"
 +
! Value
 +
! Description
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|-
 +
| 0
 +
| Gas density
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|-
 +
| 1
 +
| Light factor
 +
|}
    
=== GPUREG_GAS_LUT_INDEX ===
 
=== GPUREG_GAS_LUT_INDEX ===

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