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1,854 bytes added ,  04:04, 5 December 2015
m
Line 4,448: Line 4,448:  
| unsigned, Clear texture cache (0 = don't clear, 1 = clear)
 
| unsigned, Clear texture cache (0 = don't clear, 1 = clear)
 
|-
 
|-
| 17
+
| 17-31
 
| 0x0
 
| 0x0
 
|}
 
|}
 +
 +
This register is used to enable texture units.
    
Texture 3 coordinates values:
 
Texture 3 coordinates values:
Line 4,499: Line 4,501:  
| unsigned, Alpha
 
| unsigned, Alpha
 
|}
 
|}
 +
 +
This register is used to set a texture unit's border color.
    
=== GPUREG_TEXUNIT''i''_DIM ===
 
=== GPUREG_TEXUNIT''i''_DIM ===
Line 4,512: Line 4,516:  
| unsigned, Width
 
| unsigned, Width
 
|}
 
|}
 +
 +
This register is used to set a texture unit's dimensions.
    
=== GPUREG_TEXUNIT''i''_PARAM ===
 
=== GPUREG_TEXUNIT''i''_PARAM ===
Line 4,534: Line 4,540:  
| unsigned, Wrap S
 
| unsigned, Wrap S
 
|-
 
|-
| 16
+
| 16-17
 
| 0x0
 
| 0x0
 
|-
 
|-
Line 4,546: Line 4,552:  
| unsigned, Type (Texture 0 only)
 
| unsigned, Type (Texture 0 only)
 
|}
 
|}
 +
 +
This register is used to set a texture unit's extra parameters.
    
Filter values:
 
Filter values:
Line 4,619: Line 4,627:  
| unsigned, Min Level
 
| unsigned, Min Level
 
|}
 
|}
 +
 +
This register is used to configure a texture unit's level of detail.
    
=== GPUREG_TEXUNIT''i''_ADDR''i'' ===
 
=== GPUREG_TEXUNIT''i''_ADDR''i'' ===
Line 4,639: Line 4,649:  
| unsigned, Texture physical address >> 3 (upper 6 bits reused from first ADDR register)
 
| unsigned, Texture physical address >> 3 (upper 6 bits reused from first ADDR register)
 
|}
 
|}
 +
 +
This register is used to set a texture unit's physical address(es) in memory.
    
If the texture is a cube:
 
If the texture is a cube:
Line 4,679: Line 4,691:  
| fixed0.0.24, Z bias (upper 23 bits)
 
| fixed0.0.24, Z bias (upper 23 bits)
 
|}
 
|}
 +
 +
This register is used to set a texture unit's shadow texture properties.
    
=== GPUREG_TEXUNIT''i''_TYPE ===
 
=== GPUREG_TEXUNIT''i''_TYPE ===
Line 4,689: Line 4,703:  
| unsigned, [[GPU_Textures#Texture_color_types|Format]]
 
| unsigned, [[GPU_Textures#Texture_color_types|Format]]
 
|}
 
|}
 +
 +
This register is used to set a texture unit's data format.
    
=== GPUREG_LIGHTING_ENABLE0 ===
 
=== GPUREG_LIGHTING_ENABLE0 ===
Line 4,699: Line 4,715:  
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
| unsigned, Enabled (0 = disabled, 1 = enabled)
 
|}
 
|}
 +
 +
This register is used to enable lighting.
    
=== GPUREG_TEXUNIT3_PROCTEX0 ===
 
=== GPUREG_TEXUNIT3_PROCTEX0 ===
Line 4,733: Line 4,751:  
| float1.5.10, Texture bias (lower 8 bits)
 
| float1.5.10, Texture bias (lower 8 bits)
 
|}
 
|}
 +
 +
This register is used to configure the procedural texture unit.
    
Clamp values:
 
Clamp values:
Line 4,821: Line 4,841:  
| float1.5.10, U-direction noise phase
 
| float1.5.10, U-direction noise phase
 
|}
 
|}
 +
 +
This register is used to configure the procedural texture unit's U-direction noise amplitude/phase.
    
=== GPUREG_TEXUNIT3_PROCTEX2 ===
 
=== GPUREG_TEXUNIT3_PROCTEX2 ===
Line 4,834: Line 4,856:  
| float1.5.10, V-direction noise phase
 
| float1.5.10, V-direction noise phase
 
|}
 
|}
 +
 +
This register is used to configure the procedural texture unit's V-direction noise amplitude/phase.
    
=== GPUREG_TEXUNIT3_PROCTEX3 ===
 
=== GPUREG_TEXUNIT3_PROCTEX3 ===
Line 4,847: Line 4,871:  
| float1.5.10, V-direction noise frequency
 
| float1.5.10, V-direction noise frequency
 
|}
 
|}
 +
 +
This register is used to configure the procedural texture unit's U-direction and V-direction noise frequency.
    
=== GPUREG_TEXUNIT3_PROCTEX4 ===
 
=== GPUREG_TEXUNIT3_PROCTEX4 ===
Line 4,866: Line 4,892:  
| float1.5.10, Texture bias (upper 8 bits)
 
| float1.5.10, Texture bias (upper 8 bits)
 
|}
 
|}
 +
 +
This register is used to configure the procedural texture unit.
    
Minification filter values:
 
Minification filter values:
Line 4,904: Line 4,932:  
| 0xE0C080
 
| 0xE0C080
 
|}
 
|}
 +
 +
This register is used to set the procedural texture unit's offset.
    
=== GPUREG_PROCTEX_LUT ===
 
=== GPUREG_PROCTEX_LUT ===
Line 4,917: Line 4,947:  
| unsigned, Reference table
 
| unsigned, Reference table
 
|}
 
|}
 +
 +
This register is used to set which look-up table to write to, with GPUREG_PROCTEX_LUT_DATA''i'', at what index.
    
Reference table values:
 
Reference table values:
Line 5,058: Line 5,090:  
| unsigned, Alpha source 2
 
| unsigned, Alpha source 2
 
|}
 
|}
 +
 +
This register configures a texture combiner's sources.
    
Source values:
 
Source values:
Line 5,120: Line 5,154:  
| unsigned, Alpha operand 2
 
| unsigned, Alpha operand 2
 
|}
 
|}
 +
 +
This register configures a texture combiner's operands.
    
RGB operand values:
 
RGB operand values:
Line 5,201: Line 5,237:  
| unsigned, Alpha combine
 
| unsigned, Alpha combine
 
|}
 
|}
 +
 +
This register configures a texture combiner's combine mode.
    
Combine values:
 
Combine values:
Line 5,257: Line 5,295:  
| unsigned, Alpha
 
| unsigned, Alpha
 
|}
 
|}
 +
 +
This register configures a texture combiner's constant color.
    
=== GPUREG_TEXENV''i''_SCALE ===
 
=== GPUREG_TEXENV''i''_SCALE ===
Line 5,270: Line 5,310:  
| unsigned, Alpha scale
 
| unsigned, Alpha scale
 
|}
 
|}
 +
 +
This register configures a texture combiner's scale value.
    
Scale values:
 
Scale values:
Line 5,330: Line 5,372:  
|}
 
|}
   −
This register is shared between the gas/fog mode configuration and TexEnv buffer inputs. TexEnv buffer inputs are typically written with a mask of 0x2, and the gas/fog mode configuration is typically written with a mask of 0x5.
+
This register is shared between the gas/fog mode configuration and texture combiner buffer inputs. Texture combiner buffer inputs are typically written with a mask of 0x2, and the gas/fog mode configuration is typically written with a mask of 0x5.
    
Fog mode values:
 
Fog mode values:
Line 5,389: Line 5,431:  
| unsigned, Blue
 
| unsigned, Blue
 
|}
 
|}
 +
 +
This register is used to configure the color of fog.
    
=== GPUREG_GAS_ATTENUATION ===
 
=== GPUREG_GAS_ATTENUATION ===
Line 5,399: Line 5,443:  
| float1.5.10, Gas density attenuation
 
| float1.5.10, Gas density attenuation
 
|}
 
|}
 +
 +
This register is used to configure the gas density attenuation.
    
=== GPUREG_GAS_ACCMAX ===
 
=== GPUREG_GAS_ACCMAX ===
Line 5,409: Line 5,455:  
| float1.5.10, Gas maximum density accumulation
 
| float1.5.10, Gas maximum density accumulation
 
|}
 
|}
 +
 +
This register is used to configure the gas maximum density accumulation.
    
=== GPUREG_FOG_LUT_INDEX ===
 
=== GPUREG_FOG_LUT_INDEX ===
Line 5,419: Line 5,467:  
| unsigned, Index
 
| unsigned, Index
 
|}
 
|}
 +
 +
This register is used to set what index to write to with GPUREG_FOG_LUT_DATA''i''.
    
=== GPUREG_FOG_LUT_DATA''i'' ===
 
=== GPUREG_FOG_LUT_DATA''i'' ===
Line 5,464: Line 5,514:  
| unsigned, Alpha
 
| unsigned, Alpha
 
|}
 
|}
 +
 +
This register is used to configure the texture combiner buffer color.
    
== Framebuffer registers ==
 
== Framebuffer registers ==
1,434

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