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  • | 0x44-byte encryption structure =Encryption structure=
    744 bytes (100 words) - 04:58, 20 October 2015
  • For AES-CCM encryption, the output MAC is written to outputbufptr+(totaldatasize). For AES-CCM dec ...yptDecryptAes]], except this command is only used for AES-CCM. For AES-CCM encryption, the output buffer size must include the MAC, for AES-CCM decryption the in
    1 KB (155 words) - 05:11, 31 May 2013
  • == Encryption == ...hardcoded in the friend list applet. [http://wiiubrew.org/wiki/Nn_idbe.rpl#Encryption They are also on the WiiU].
    2 KB (260 words) - 08:04, 31 July 2018
  • v1.2 -Major upgrade to the speed of the decryption/encryption. Tested on all games that i own and works. Encryption of files correctly binary compares with the origional encrypted file.
    1 KB (216 words) - 09:53, 5 February 2012
  • ....0-13]], none of the other updated titles were updated to use the new NCCH encryption.
    1 KB (222 words) - 12:37, 26 November 2023
  • Calls same code as [[NWMINF:ConnectToEncryptedAP]] but with an all-zero encryption struct.
    530 bytes (68 words) - 05:03, 20 October 2015
  • '''3DSaveTool''' can be used to find the XOR key used for encryption and use it to encrypt/decrypt EEPROM savefiles of 3DS games.
    709 bytes (110 words) - 09:53, 5 February 2012
  • | Network encryption key
    1,016 bytes (133 words) - 07:18, 25 July 2013
  • The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the [[Ticket#Structure|ticket]], and the c == Title Key Encryption ==
    6 KB (932 words) - 17:23, 31 December 2023
  • | some kind of timestamp, for encryption (dosn't change when editing)
    1 KB (149 words) - 02:40, 29 March 2013
  • [[CVer]] and the HTTP system-module were updated. The [[NCCH]] encryption used for both of these titles was not changed.
    974 bytes (138 words) - 16:30, 7 August 2014
  • ...[[NCCH]] page for details. No 7.0.0-13 system titles seem to use this new encryption, this is presumably enabled by default for all titles built starting with 7
    2 KB (374 words) - 12:36, 26 November 2023
  • * Support for New3DS-only [[NCCH]] encryption was added. * Support for gamecard savedata encryption using New3DS-only keyslots was added, see [[NCSD|here]].
    4 KB (613 words) - 12:39, 26 November 2023
  • .../<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]]. For SD this is used for encryption and AES MACs, however for NAND this is only used for AES MACs. This file is
    1 KB (232 words) - 15:24, 7 September 2013
  • ...e v7.0 NCCH encryption. None of the other updated titles use the v7.0 NCCH encryption(besides the ones which use it already). Due to [[ErrDisp]] being updated, t
    5 KB (743 words) - 12:37, 26 November 2023
  • === Encryption ===
    7 KB (1,021 words) - 01:50, 25 August 2013
  • This page describes the format and encryption of savegames contained in gamecards, SD and NAND. You can find savegames fr ...games are DISA containers in plaintext after decrypting the common SD/NAND encryption layer.
    12 KB (1,859 words) - 16:15, 3 September 2021
  • ===Encryption=== ...ot used for each partition is determined by the NCSD partition FS type and encryption type. The TWL/CTR NAND regions are specified by the NCSD header. The first
    10 KB (1,426 words) - 04:06, 7 February 2017
  • == Encryption == ...IFF formats don't have their own encryption specification. They follow the encryption method defined by their media:
    15 KB (2,321 words) - 08:21, 2 January 2020
  • This page describes the format, encryption, etc. of savegames stored in 3DS game cartridges/gamecards and SD/NAND. You === Gamecard Savegame Encryption ===
    16 KB (2,379 words) - 08:25, 21 July 2012
  • The NZone beacon encryption is same as before, except some unknown fields in the cleartext was changed ...WPA-PSK (TKIP) 5) WPA2-PSK (TKIP) 6) WPA-PSK (AES) 7) WPA2-PSK (AES) (the encryption key field contains the AP passphrase)
    14 KB (1,998 words) - 12:17, 6 July 2017
  • ...he SD dbs files are encrypted by [[SD Filesystem|the general SD filesystem encryption rule]]. These files are [[DISA and DIFF|DIFF containers]]. These DIFF files ...le.db is expecting will result in an error, as the CTR for the per-console encryption layer changes depending on the file path, and the MAC of the .cmd is probab
    6 KB (924 words) - 13:16, 13 September 2023
  • ...date, application, manual, ... ) size of media units ( 512*2^byte[6] ) and encryption.
    3 KB (395 words) - 17:42, 1 December 2018
  • Signatures, Hashes, ExeFS, Extended Header, Flags[-], NCCH header, and encryption are now valid. The only thing left now is the RomFS.
    3 KB (584 words) - 19:37, 7 May 2012
  • .../<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]]. For SD this is used for encryption and AES MACs, however for NAND this is only used for AES MACs. This file is
    3 KB (537 words) - 17:08, 26 February 2018
  • === Encryption === ...as over the time new system updates introduced more sophisticated means of encryption.
    16 KB (2,366 words) - 20:01, 1 May 2019
  • ...th transfer, commands change size from 8 bytes to 16 bytes. Possibly a new encryption is used, such as AES CTR. ...te block of actual data, a 4-byte standard CRC32 of the block data (before encryption) follows.
    8 KB (1,068 words) - 13:59, 26 May 2023
  • ===== Hashed keyY and [[2.2.0-4]] Savegame Encryption =====
    21 KB (2,590 words) - 16:38, 24 August 2013
  • | First app update. This build uses the [[7.0.0-13|v7.0]] [[NCCH]] encryption for the main CXI, this was the first retail title to use this.
    5 KB (726 words) - 22:44, 25 May 2017
  • | Some kind of timestamp, for encryption (doesn't change when editing)
    5 KB (765 words) - 03:25, 5 May 2019
  • The protocol used with IRUSER involves encryption(?) implemented in software. IRUSER is used for the [[Circle Pad Pro]]. This
    6 KB (683 words) - 04:05, 4 May 2024
  • ...wledgement within UDP. Optionally it also adds security (prudps), via RC4 encryption + hashing. This is the protocol used in Nintendo 3DS and Wii U games for on
    4 KB (631 words) - 20:22, 12 February 2018
  • ...it will never reach the main memory of the 3DS and so sensitive data (like encryption keys or algorithms) stay secure.
    5 KB (903 words) - 23:43, 12 January 2014
  • The StreetPass local-WLAN CCMP data-encryption key is generated by the StreetPass CECD module, where the CCMP key is the 1 ...uthenticate or associate with the host. Streetpass communications use CCMP encryption. Eventually the 3DS stops communicating with the host since the host doesn'
    13 KB (1,872 words) - 21:23, 23 December 2016
  • ...pdate, application, manual, ... ) size of media unit ( 512*2^byte[6] ) and encryption.
    9 KB (1,117 words) - 19:59, 18 July 2012
  • ..., the 3DS Download Play protocol uses [[NWM_Services|UDS]] which uses CCMP encryption etc. See also [[DLP_Services|here]].
    8 KB (1,343 words) - 07:33, 12 April 2016
  • | Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew.
    9 KB (1,391 words) - 05:19, 6 June 2016
  • The payload is obfuscated using a XOR-based encryption. In C: ...he previous one. This makes a replay attack impossible without knowing the encryption algorithm.
    16 KB (2,406 words) - 23:35, 17 October 2019
  • A [[ticket]] is a file containing signature and encryption information on a particular [[Glossary#Title|title]]. Tickets may be consol
    7 KB (1,092 words) - 10:49, 22 May 2017
  • Keyslot is determined by [[NCSD]] partition FS type and encryption type. This is the keyslot used for movable.sed encryption + AES-CBC MAC with the import/export [[FSPXI:ImportIntegrityVerificationSee
    22 KB (3,421 words) - 12:30, 28 July 2020
  • ...g. Like we've seen with Super Mario 3D Land Nintendo has changed save file encryption, and likewise they can encode icons and banners differently ''should they c
    8 KB (1,255 words) - 10:35, 31 December 2019
  • See here regarding the Amiibo [[Process_Services_PXI|encryption]].
    10 KB (1,500 words) - 14:47, 21 September 2022
  • ...o be what development--and maybe production?--cards read to know what card encryption seed to use in the CTR protocol.
    9 KB (1,304 words) - 14:53, 12 September 2022
  • All UDS local-WLAN communications have the CCMP key for data encryption generated via NWM module. The CCMP key passed to nwm::CEC commands(stored i ...UDS:SendTo]]. That data is transferred using 802.11 data frames using CCMP encryption. The encrypted data contained in the frame starts with the 0x8-byte [https:
    25 KB (3,781 words) - 08:40, 23 July 2023
  • ...n is basically used instead of what is used for NAND-firm-partitions. This encryption is only used for the FIRM sections, the FIRM header is used raw. The AES ke
    22 KB (3,548 words) - 00:07, 5 July 2023
  • | A gamecard or eShop-install of Monster Hunter X (JPN only), and the DLC encryption key (see installer instructions). '''Note: the secondary exploit still work
    16 KB (2,308 words) - 12:27, 23 January 2024
  • ...S cannot receive software from a Retail 3DS and viceversa due to different encryption keys.) *Security Mode :(the wireless encryption the network is using) OPEN/WEP 40bit/WEP 104bit/128bit/WPA TKIP/WPA2 TKIP/W
    31 KB (5,069 words) - 00:08, 12 March 2022
  • This page describes the format and encryption of extdata, &quot;extra data&quot; stored on SD card and NAND, at:
    15 KB (2,181 words) - 20:55, 22 March 2024
  • ...intext, it may be worth trying to check if the sections are encrypted. The encryption is detailed on [[Bootloader#Non-NAND_FIRM_boot|the bootloader page]].
    21 KB (3,310 words) - 02:27, 17 March 2023
  • ...ttp://dsibrew.org/wiki/Bootloader bootloader] image, using the same format+encryption/verification methods as the DSi NAND bootloader(stage2). The keyX for this
    30 KB (4,446 words) - 00:04, 28 January 2021

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