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| u32, val<<8.
| u32, val<<8.
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].
| This sets the GL rendering mode, see command set [[GPU_GL_Arrays|0x0200]].
+
|-
+
| 0x0280
+
| u32, value is <nowiki>0x7FFF0000 | val</nowiki>.
+
| Used to set geo shader boolean uniforms. ((val>>i)&1 = !b_i) value (b0 = False => val&1 == 1)
+
|-
+
| 0x0281
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i0 (geo shader) (TODO check)
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|-
+
| 0x0282
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i1 (geo shader) (TODO check)
+
|-
+
| 0x0283
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i2 (geo shader) (TODO check)
+
|-
+
| 0x0284
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i3 (geo shader) (TODO check)
|-
|-
| 0x028A
| 0x028A