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64 bytes added ,  04:12, 4 December 2014
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| 0x02B1
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| Used to set i0
+
| Used to set i0 (vertex shader)
 
|-
 
|-
 
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| 0x02B2
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| Used to set i1
+
| Used to set i1 (vertex shader)
 
|-
 
|-
 
| 0x02B3
 
| 0x02B3
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| Used to set i2
+
| Used to set i2 (vertex shader)
 
|-
 
|-
 
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| 0x02B4
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| Used to set i3
+
| Used to set i3 (vertex shader)
 
|-
 
|-
 
| 0x02BB
 
| 0x02BB
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