Internet Browser
The 3DS Internet Browser was added in the June 2011 Update for JPN/EUR/USA.
From the Internet Browser help section: In compliance with the LGPL, the source code of the OSS is available via the Nintendo website. This source code can be downloaded here: [1] [2]
The 3DS Internet Browser is Netfront Browser NX v1.0 based on WebKit engine.
The browser supports up to 64 bookmarks.
The exheader name of this title is "spider".
The only difference between the ExeFS .code for each region of the Old3DS/New3DS browser, is byte values for the title uniqueID/region, otherwise the binaries are identical.
New 3DS Internet Browser
New3DS has a separate browser title, the exheader name is "SKATER".
Unlike the Old3DS browser, this New3DS browser has videos+HTML5 support. This browser also has a filter enabled by default. Disabling it requires paying money with a credit-card, for purchasing web-browser DLC.
Going by strings in the ExeFS .code, it appears the filter is done by doing a plaintext HTTP POST to a server with hostname ending with .jp with port 20080.
The WebKit source was updated since the Old3DS browser.
Unlike the Old3DS browser, the New3DS browser uses the following services: mvd:STD and ir:rst(DLC-related services are used too but those aren't New3DS specific).
User-Agent and Browser Versions
User-agent format: "Mozilla/5.0 (New Nintendo 3DS like iPhone) AppleWebKit/<WebKit version> (KHTML, like Gecko) NX/<Netfront version> Mobile NintendoBrowser/<Mobile NintendoBrowser version>.<unknown0>:/<unknown1>.<region>"
<region> can be one of the following: "JP", "US", or "EU".
WebKit version | Netfront version | Mobile NintendoBrowser version | CDN Title-version | Network-only system-update version | Notes |
---|---|---|---|---|---|
536.30 | 3.0.0.5.8 | 1.0 | v10 | 8.1.0-0_New3DS | Initial version. |
Note that the latest Old3DS browser WebKit version at the time the initial New3DS browser was released, was the following: 532.8.
Old3DS browser
User-Agent and Browser Versions
User-agent format: "Mozilla/5.0 (Nintendo 3DS; U;Â ; <lang>) Version/<version>.<region>". <lang> is "en", "fr", etc. <region> is "US", "EU", etc. See below for <version>.
Browser version | CDN Title-version | Network-only system-update version | Notes |
---|---|---|---|
1.7412 | v6 | 2.0.0-2 | This was the initial version. |
1.7455 | v1024 | 2.1.0-4 | ExeFS .code was updated, both of the CROs(webkit/OSS) were updated too. |
1.7498 | v2050 | 4.0.0-7 | ExeFS .code was updated, both of the CROs(webkit/OSS) were updated too. The manual CFA was updated as well. |
1.7552 | v3075 | 5.0.0-11 | ExeFS .code and icon were updated, both of the CROs(webkit/OSS) were updated too. The manual CFA was updated as well. |
1.7552 | v3088 | 7.0.0-13 | The main NCCH wasn't updated at all(same TMD contentID/content-hash as the previous version), only the manual CFA for this title was updated. |
1.7567 | v4096 | 7.1.0-16 | The CXI .code was updated, some data in the RomFS was updated(none of the CROs such as webkit.cro were updated). The manual CFA was updated too. |
Web Standards
- HTML 4.01
- HTML 5 (120/400 score on HTML5Test.com)
- XHTML 1.1
- CSS 1
- CSS 2.1
- CSS 3 (some functionality is unavailable)
- DOM Levels 1-3
- ECMAScript (partial support for ECMA-262 5th Edition)
- XMLHttpRequest Level 2
- Canvas Element (some functionality is unavailable)
Protocols
- HTTP 1.0
- HTTP 1.1
- SSLv3
- TLS 1.0
Image Formats
- MPO
- GIF
- JPEG
- PNG
- BMP
- ICO (some files cannot be displayed)
Plug-Ins
Plug-ins (such as Adobe Flash) are not supported.
Other details
- It scored 90/100 on Acid3 test
- Images from the Internet can be saved to the SD Card and viewed using the Nintendo 3DS Camera application.
- Images saved to an SD Card or to the Nintendo 3DS system memory can be uploaded to blogs or other sites that allow the uploading of photos using :
<input type="file" />
- HTML5Test.com say that Drag and drop is supported but it's not (code on WebKit is ready, but it's not implemented on interface of browser)
Tips
Detect User Agent
To detect if the user agent is Nintendo 3DS Browser :
<script type="text/javascript"> if (navigator.userAgent.indexOf('Nintendo 3DS') == -1) { //If the UserAgent is not "Nintendo 3DS" location.replace('http://www.3dbrew.org'); //Redirect to an other page } </script>
- You can check navigator.platform=="Nintendo 3DS" as well.
Scrolling
Scrolling can be altered by modifying document.body.scrollTop and document.body.scrollLeft. However, there are drawbacks related to working with these properties:
- Both properties return 0 when accessed
- Setting one property resets the other property's scroll position
In order to set both at the same time (without either resetting to 0), use window.scrollTo.
Events
Key Events
The following buttons trigger the onkeydown, onkeypress and onkeyup events:
Code | Button |
---|---|
13 | A |
37 | Left |
38 | Up |
39 | Right |
40 | Down |
The events cannot have their default action cancelled. Other buttons do not trigger key events.
Touch/Mouse Events
onmousedown, onmouseup & onclick are all triggered by the browser. However, the onmousedown event doesn't trigger until you lift the stylus or you've held it on the screen for ~2 secondsâwhich is when text selection mode is activatedâmaking it pretty much the same as onmouseup. The events cannot have their default action cancelled.
The onmousemove and common touch/gesture events are not supported.
Screen Resolution
The up screen resolution is 400Ă240. However, the viewable area in the browser is only 400Ă220.
The touch screen resolution is 320Ă240. However, the viewable area in the browser is only 320Ă212.
You can have a page span both screens. However, the browser will behave as if the bottom screen is the only active screen and the top screen is scrolled off. This is important when computing CSS coordinates. Items positioned from "bottom" will be positioned based on 220px and not the full 432px of both screens.
Using Both Screens
Generally the easiest way to accomplish the correct layout is to create HTML elements that "contain" the top and bottom screens. Here's an example:
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=400"> <style> body{margin:0px;} #topscreen{width:400px;height:220px;overflow:hidden;} #bottomscreen{width:320px;height:212px;overflow:hidden;margin:0 auto;} </style> </head> <body> <div id="topscreen">Top Screen</div> <div id="bottomscreen">Bottom Screen</div> </body> </html>
This scheme allows the page to be easily manipulated through JavaScript. In order to have the window snap to the correct position, use the following JavaScript code:
window.setInterval(function () { window.scrollTo(40, 220); }, 50);
This automatically resets the position if the user accidentally scrolls the page.
Example Sites
- Weapons and Colors (Short URL: http://bit.ly/3DSwc)
- jFox (Short URL: http://bit.ly/iB7FqW)
- Ditto3D (Short URL: http://bit.ly/oVreWA)
- Nintendo 3DS Bookmarks - This is the first bookmark pre-installed in the browser.