Difference between revisions of "Friend Services"
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TimmSkiller (talk | contribs) (add relationship types) |
TimmSkiller (talk | contribs) |
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
− | ! | + | ! Offset |
− | ! | + | ! Size |
+ | ! Description | ||
|- | |- | ||
− | | | + | | 0x0 |
− | | Region | + | | 0x1 |
+ | | u8, Region | ||
|- | |- | ||
− | | | + | | 0x1 |
− | | Country | + | | 0x1 |
+ | | u8, Country | ||
|- | |- | ||
− | | | + | | 0x2 |
− | | Area | + | | 0x1 |
+ | | u8, Area | ||
|- | |- | ||
− | | | + | | 0x3 |
− | | Language | + | | 0x1 |
+ | | u8, Language | ||
|- | |- | ||
− | | | + | | 0x4 |
− | | Platform, always 2 (PLATFORM_CTR) | + | | 0x1 |
+ | | u8, Platform, always 2 (PLATFORM_CTR) | ||
|- | |- | ||
− | | | + | | 0x5 |
+ | | 0x3 | ||
| padding | | padding | ||
|} | |} |
Revision as of 22:05, 12 December 2024
Friend Service "frd:u"
"frd:n"
Command Header | Description |
---|---|
0x00010000 | GetHandleOfNdmStatusChangedEvent |
0x00020000 | Resume |
0x00030040 | SuspendAsync |
0x00040000 | QueryStatus |
"frd:a"
This contains a similar (probably the same) command handler from 0x0001.... to 0x002F.... as them in frd:u. In addition, it also contains
Command Header | Description |
---|---|
0x04010100 | CreateLocalAccount |
0x04020040 | ? |
0x04030040 | SetLocalAccountId |
0x04040000 | ? |
0x04050000 | Used in creating the user Mii. No cmdbuff parameters. |
0x04060042 | AddFriendOnline |
0x04070D80 | AddFriendOffline |
0x040802C0 | ? |
0x04090100 | RemoveFriend |
0x040A0100 | UpdatePlayingGame |
0x040B00C0 | UpdatePreferences |
0x040C0800 | UpdateMii |
0x040D0100 | UpdateFavoriteGame |
0x040E0040 | UpdateNcPrincipalId |
0x040F... | UpdateComment |
0x04100000 | ? |
HTTPS Requests
Trusted RootCAs
No RootCertChain(s) are used. For the nasc site, friends-module uses HTTPC:AddDefaultCert with the following certIDs: 0x1, 0x2, and 0x3.
Types
FriendKey
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Principal ID |
0x4 | 0x4 | padding |
0x8 | 0x8 | Friend Code |
GameKey
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | u64, Title ID |
0x8 | 0x2 | u16, Title Version |
0xA | 0x6 | Unused padding. |
Presence
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | u32 JoinAvailabilityFlag |
0x4 | 0x4 | u32 MatchmakeSystemType |
0x8 | 0x4 | u32 JoinGameID |
0xC | 0x4 | u32 JoinGameMode |
0x10 | 0x4 | u32 OwnerPrincipalID |
0x14 | 0x4 | u32 JoinGroupID |
0x18 | 0x14 | u8 ApplicationArg[20] |
0x2C | 0x100 | u16 GameModeDescription[128] |
Mii Data
Offset | Size | Description |
---|---|---|
0x0 | 0x1 | bool, ProfanityFlag |
0x1 | 0x1 | Mii character set |
0x2 | 0x1 | bool, DirtyFlag |
0x3 | 0x1 | padding |
0x4 | 0x5C | Mii data |
Profile
Offset | Size | Description |
---|---|---|
0x0 | 0x1 | u8, Region |
0x1 | 0x1 | u8, Country |
0x2 | 0x1 | u8, Area |
0x3 | 0x1 | u8, Language |
0x4 | 0x1 | u8, Platform, always 2 (PLATFORM_CTR) |
0x5 | 0x3 | padding |
Relationship Types
Every valid entry in the internal friends list contains a relationship field.
Value | Description |
---|---|
0 | The target has been added locally and on the server, but is only "provisionally registered." The target has not added you as a friend. |
1 | The target has been added locally and on the server and is fully registered: the target has also added you as a friend. |
2 | No relationship between you and the target has been found: neither you nor the target have added each other. |
3 | The relationship has been deleted: the target has deleted your friend card. |
4 | The target has been added locally: you were not online when you added the target. (presumably only happens when the "Local" method of adding a friend is used. When the system connects to the internet, a background task runs to register this relationship on the friends server.) |
Server Types
The server type is stored internally as a combination of two values, the first value represents the server type letter and the second value is the number that follows it. For example, the production server type is "L1", so the first value is 0 and the second value is 1.
Official servers only support the letters L, C, S, D, I, T, J or U.
Value | Server Type Letter |
---|---|
0 | L |
1 | C |
2 | S |
3 | D |
4 | I |
5 | T |
6 | U (fallback to default value) |
7 | J |
8 | X |
9 | A |
10 | B |
11 | C |
12 | D |
13 | E |
14 | F |
15 | G |
16 | H |
17 | I |
18 | J |
19 | K |
20 | L |
21 | M |
22 | N |
23 | O |
24 | P |
25 | Q |
>=26 | U |