FRDU:GetFriendPlayingGame
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Request[edit]
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Count | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Input FriendKey buffer | ||||||||
4 | Descriptor for mapping a write-only buffer in the target process | ||||||||
5 | Output Playing Game buffer |
Response[edit]
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code | ||||||||
2 | Descriptor for mapping a write-only buffer in the target process | ||||||||
3 | Output Playing Game buffer |
Playing Game Structure[edit]
Offset | Size | Description |
---|---|---|
0x0 | 0x10 | FriendKey |
0x10 | 0x100 | UTF-16 encoded Game Mode Description |
Description[edit]
Gets information about the currently played game for the input friend keys. If an input friend key is not found in the friends list, an internal default placeholder friend entry will be used to populate the data.