Request[edit]
Index Word
|
Description
|
0
|
Header
|
0x002A0204
|
Cmd
|
0x002A
|
Param
|
8
|
Xlat
|
4
|
|
1
|
NEX Server ID
|
2-4
|
UTF-16 keyhash value for NASC requests, see Online Play
|
5-6
|
UTF-16 svc value for NASC requests, see Online Play
|
7
|
u8, Major SDK version
|
8
|
u8, Minor SDK version
|
9
|
Descriptor for process ID
|
10
|
Placeholder for process ID
|
11
|
Descriptor for copying 1 handle
|
12
|
Completion handle
|
Response[edit]
Index Word
|
Description
|
0
|
Header
|
0x002A0040
|
Cmd
|
0x002A
|
Param
|
1
|
Xlat
|
0
|
|
1
|
Result code
|
Description[edit]
Requests service locator data for game servers.
To request service locator data, the friends module sends a NASC SVCLOC
-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetServiceLocatorData to retrieve the data received from the server.