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* when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
* when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
* when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
* when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
−
* when bit0 is set, the buffer is mirrored vertically during the copy.
+
* when bit0 is set, the buffer is mirrored horizontally during the copy.
==GX SetTextureCopy==
==GX SetTextureCopy==