Changes

Jump to navigation Jump to search
2 bytes added ,  02:50, 20 September 2014
no edit summary
Line 229: Line 229:  
  * when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
 
  * when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
 
  * when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
 
  * when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
  * when bit0 is set, the buffer is mirrored vertically during the copy.
+
  * when bit0 is set, the buffer is mirrored horizontally during the copy.
    
==GX SetTextureCopy==
 
==GX SetTextureCopy==
136

edits

Navigation menu