The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers. | The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers. |