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2 bytes added ,  04:09, 7 September 2015
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| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. **If this is 0, you don't need to use GPU_UNKPRIM with DrawElements.**
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| Unknown. Seems to skip every other triangle when used with indexed rendering and without geoshaders. Has no effect with non-indexed rendering without geoshaders. '''If this is 0, you don't need to use GPU_UNKPRIM with DrawElements.'''
 
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