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421 bytes added ,  20:19, 22 February 2015
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The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers.
 
The GPU color buffer is stored in the same Z-curve (tiled) format as textures. By default, SetDisplayTransfer converts the given buffer from the tiled format to a linear format adapted to the LCD framebuffers.
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Display transfers are performed asynchronously, so after requesting a display transfer you should wait for the PPF interrupt to fire before reading the output data.
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Some color formats seem to require specific input / output sizes when performing a display transfer, doing an RGB5A1->RGBA4 display transfer would never fire the PPF interrupt with a 32x32 buffer, increasing the buffer to 128x128 made it fire correctly.
    
==GX SetTextureCopy==
 
==GX SetTextureCopy==
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