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544 bytes added ,  04:11, 4 December 2014
0x02B0-0x2B4
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| 0x02B0
 
| 0x02B0
 
| u32, value is <nowiki>0x7FFF0000 | val</nowiki>.
 
| u32, value is <nowiki>0x7FFF0000 | val</nowiki>.
| Texture related?
+
| Used to set vertex shader boolean uniforms. ((val>>i)&1 = !b_i) value (b0 = False => val&1 == 1)
 +
|-
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| 0x02B1
 +
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 +
| Used to set i0
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|-
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| 0x02B2
 +
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 +
| Used to set i1
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|-
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| 0x02B3
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| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 +
| Used to set i2
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|-
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| 0x02B4
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| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
 +
| Used to set i3
 
|-
 
|-
 
| 0x02BB
 
| 0x02BB
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