Line 292:
Line 292:
| 0x02B0
| 0x02B0
| u32, value is <nowiki>0x7FFF0000 | val</nowiki>.
| u32, value is <nowiki>0x7FFF0000 | val</nowiki>.
−
| Texture related?
+
| Used to set vertex shader boolean uniforms. ((val>>i)&1 = !b_i) value (b0 = False => val&1 == 1)
+
|-
+
| 0x02B1
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i0
+
|-
+
| 0x02B2
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i1
+
|-
+
| 0x02B3
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i2
+
|-
+
| 0x02B4
+
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
+
| Used to set i3
|-
|-
| 0x02BB
| 0x02BB