Page history
25 August 2015
16 August 2015
11 August 2015
26 December 2014
25 December 2014
24 December 2014
→Fragment "uniform" list
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→Fragment "uniform" list
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→Fragment "uniform" list
m+1
→Fragment "uniform" list
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22 December 2014
→Fragment "uniform" list
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→Fragment "uniform" list
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→Fragment "uniform" list
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→Fragment "uniform" list
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→Fragment "uniform" list
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21 December 2014
16 December 2014
15 December 2014
11 November 2014
no edit summary
m+107
→Shader program structure
m+235
mapped out a bunch of shader program struct fields
+134
no edit summary
m+24
confirmed samplerDA location
-16
added some dmp_FragmentLightSource register info
+2,488
added some known registers
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m+122
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m+244
→Fragment "uniform" list
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10 November 2014
→Shader program structure
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→Proposed REing methodology
m+5
no edit summary
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+882
Created page with "This page's goal is to describe parts of Nintendo's OpenGL implementation for the 3DS as we reverse engineer it to better understand how to use the PICA200. == Description == T..."
+17,941