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235 bytes added ,  06:19, 11 November 2014
m
Line 39: Line 39:  
| 0x04
 
| 0x04
 
| Number of program-specific uniforms
 
| Number of program-specific uniforms
 +
|-
 +
| 0x414
 +
| 0x04
 +
| Pointer to vertex shader struct
 
|-
 
|-
 
| 0x64C
 
| 0x64C
Line 102: Line 106:  
| 0x04
 
| 0x04
 
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)
 
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)
 +
|}
 +
 +
vertex shader object:
 +
{| class="wikitable" border="1"
 +
! Offset
 +
!  Size
 +
!  Description
 +
|-
 +
| 0x0
 +
| 0x4
 +
| Pointer to shader code data
 +
|-
 +
| 0x4
 +
| 0x4
 +
| Size of shader code (in words)
 
|}
 
|}
  
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