FRDU:RequestServiceLocator
Revision as of 14:43, 18 December 2024 by TimmSkiller (talk | contribs)
Request[edit]
Index Word | Description | ||||||||
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0 |
| ||||||||
1 | NEX Server ID | ||||||||
2-4 | UTF-16 keyhash value for NASC requests, see Online Play
| ||||||||
5-6 | UTF-16 svc value for NASC requests, see Online Play
| ||||||||
7 | u8, Major SDK version | ||||||||
8 | u8, Minor SDK version | ||||||||
9 | Descriptor for process ID | ||||||||
10 | Placeholder for process ID | ||||||||
11 | Descriptor for copying 1 handle | ||||||||
12 | Completion handle |
Response[edit]
Index Word | Description | ||||||||
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0 |
| ||||||||
1 | Result code |
Description[edit]
Requests service locator data for game servers.
To request service locator data, the friends module sends a NASC SVCLOC
-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetServiceLocatorData to retrieve the data received from the server.