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No change in size ,  14:00, 3 March 2014
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| This is used to send over the shader program operand descriptor table.
 
| This is used to send over the shader program operand descriptor table.
 
|-
 
|-
| 0x000F5000
+
| 0x000F0050
 
| First entry
 
| First entry
 
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register's components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.
 
| This command is used to setup shader output registers. The n-th word-long entry is a map of the (n*2)-th output register's components. Each byte of each entry corresponds to where a component is mapped. Value 0x1F indicates that the corresponding component is unused.
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