Changes

683 bytes removed ,  16:52, 19 June 2016
→‎GBA VC: Manufacturer Info actually changes how much LCD ghosting is added
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| 0x020
 
| 0x020
| 0x1
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| 0x4
| Manufacturer info select (see below)
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| LCD ghosting (01-FF, lower values equal more ghosting)
 
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| 0x024
 
| 0x024
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Support for RTC and 1m-flash chips is not implemented in AGB_FIRM.
 
Support for RTC and 1m-flash chips is not implemented in AGB_FIRM.
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Manufacturer info:
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GBA games' SDK-provided save code only supports a range of manufacturers from which Nintendo was buying memory from around the time of that game's development. As such, most games don't support a generic emulated storage chip. This byte appears to select a manufacturer info set to emulate. This has been observed to be 0x90, 0xC0, and (in one EEPROM-based game), 0x80.
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* SRAM games up to and including V111 use 0xC0. Above use 0x90.
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* FRAM V103 uses 0xC0. V104+ don't exist, and lower versions also likely use 0xC0.
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* Flash V124 was observed 0x90, V131 was observed 0xC0.
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* EEPROM-based games vary wildly, since they can likely specify chip info in the 0x10-region of the footer.
       
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