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429 bytes added ,  09:01, 31 January 2016
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* "rom:/<rom_name>.patch" rom_name = filename from the rom directory. This .ini contains patches for the ROM.
 
* "rom:/<rom_name>.patch" rom_name = filename from the rom directory. This .ini contains patches for the ROM.
 
* "rom:/shader.shbin" GPU shader.
 
* "rom:/shader.shbin" GPU shader.
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==Savedata==
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The savedata contains:
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* "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
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* "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
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* "sav.dat": The actual savedata used by the emulated ROM.
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Overwriting sav.dat with 0xFF-bytes doesn't have any affect on the actual emulator. Doing that with most of the rsm*.dat data doesn't crash anything.
    
=GBA VC=
 
=GBA VC=

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