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Timers/Events may be waited on by a thread using svcWaitSynchronization. Once the timer runs out/the event gets signaled, threads waiting on the respective handles until the timer/event is reset. STICKY timers/events wake up threads until they are explicitly reset by some thread. ONESHOT timers/events will wake up exactly one thread and then are reset automatically. PULSE timers will be reset after waking up one thread too, but will also be started again immediately. It's unknown whether PULSE is a valid reset type for events.
    
== struct StartupInfo ==
 
== struct StartupInfo ==
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