Line 296:
Line 296:
| 0x02B1
| 0x02B1
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
−
| Used to set i0
+
| Used to set i0 (vertex shader)
|-
|-
| 0x02B2
| 0x02B2
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
−
| Used to set i1
+
| Used to set i1 (vertex shader)
|-
|-
| 0x02B3
| 0x02B3
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
−
| Used to set i2
+
| Used to set i2 (vertex shader)
|-
|-
| 0x02B4
| 0x02B4
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
| u32, value is <nowiki>(x&0xff)|((y&0xff)<<8)|((z&0xff)<<16)|((w&0xff)<<24)</nowiki>.
−
| Used to set i3
+
| Used to set i3 (vertex shader)
|-
|-
| 0x02BB
| 0x02BB