Extdata

Revision as of 12:58, 2 January 2018 by Wwylele (talk | contribs) (Nuke the old content)

This page describes the format and encryption of extdata, "extra data" stored on SD card and NAND. At:

  • nand/data/<ID>/extdata/<ExtdataID-High>
  • sdmc/Nintendo 3DS/<ID0>/<ID1>/extdata/<ExtdataID-High>

(ExtdataID-High is always 00000000 for SD, and always 00048000 for NAND) Some titles can have Quota.dat stored in these directories. The directory-name for these directories is the ExtdataID-Low. Then there's a sub-directory 00000000, which contains the actual extdata. Size and number of files in this dir varies per title. NAND stores the shared extdata and is structured exactly the same way, see Flash Filesystem.

Extdata image 00000001 contains a VSXE partition for the FST, the actual file data is stored in the subsequent extdata images.

Regular apps can only mount SD extdata using the same extdataID which is stored in the CXI exheader. Therefore, regular apps which have the exheader extdataID set to zero can't use extdata. This restriction doesn't apply for shared extdata with extdataID high bitmask 0x48000 stored on NAND. System apps with a certain access right can mount arbitrary extdata. All NAND extdata is shared extdata, while all SD extdata is normal extdata. Thus, normal extdata doesn't exist on NAND, and shared extdata doesn't exist on SD. The extdataID high excluding that bitmask is always zero for shared extdata.

Format

All extdata is stored in DIFF container files (follow this link for the container format description). The format description below is for the inner content of the containers.

Filesystem

Title extdata contains a series of extdata images which comprise an independent file system. The first image (00000001) contains the VSXE (FST) partition, and subsequent images each containing a single file. Other extdata images, such as Quota.dat and database extdata, exist independent of a FS.

VSXE

Start Length Description
0x0 4 Database Magic ("VSXE")
0x4 4 Magic Number (0x30000)
0x8 8 Data Table Offset
0x10 8 File Size, divided by the value at 0x18
0x18 8 Usually 0x1000
0x20 8 Unknown
0x28 4 'Action' made on most recently mounted Extdata image
0x2C 4 Unknown
0x30 4 ID of most recently mounted Extdata image
0x34 4 Unknown
0x38 0x100 Mount path, from most recently mounted Extdata image

Data Table:

Start Length Description
0x0 0x38 Unknown
0x38 8 Folder Table Offset
Folder Table

Header:

Start Length Description
0x0 0x4 Equivalent to the Used Folder Entries + 1
0x4 4 Equivalent to the Maximum Folder Entries + 1
0x8 0x20 Unused

Folder Entry:

Start Length Description
0x0 0x4 Parent Folder Index
0x4 0x10 Folder Name (ASCII)
0x14 0x4 Previous Folder's Index
0x18 0x4 Last Folder Index Entry
0x1C 0x4 Last File Index Entry
0x20 0x4 Unknown
0x2C 0x4 Unknown
  • The folder id/index for the current entry is related to it's position in the Folder table. The folder table is accessed like an array of 0x28 byte chunks, with the header consuming index = 0, root directory at index = 1, and the subsequent folder entries following.
File Table

The location of the File table is calculated by aligning the end offset of the folder table to 0x1000 bytes.

Header:

Start Length Description
0x0 0x4 Equivalent to the Used File Entries + 1
0x4 4 Equivalent to the Maximum File Entries + 1
0x8 0x28 Unused

Folder Entry:

Start Length Description
0x0 0x4 Parent Folder Index
0x4 0x10 File Name (ASCII)
0x14 0x4 Previous File's Index
0x18 0x4 Unknown
0x1C 0x4 Unknown
0x20 0x8 Unique Extdata ID
0x28 0x4 Unknown
0x2C 0x4 Unknown
  • The file id/index for the current entry is related to it's position in the File Table, much like the folder entries in the Folder Table. The file table is accessed like an array of 0x30 byte chunks, with the header consuming index = 0, and the subsequent file entries following. The relationship between the index value of the file entry, and the actual file name of the extdata image that contains it it = index+1. For instance icon (the only file in every extdata), comes right after the header, with an index value of '1', and the icon is stored in extdata image '00000002'.
  • The Unique Extdata ID, is the same value found in the DIFF header of the referenced extdata image for that file. The value changes most times the file in question is modified. When mounting an extdata image in the VSXE filesystem, if the file's extdata image doesn't have the expected Unique Extdata ID, it won't be mounted.

VSXE Filesystem structure

When extdata is created, these are *always* created regardless of whether the title actually uses them.

  • /icon This file contains the extdata icon displayed in data management. This icon can only be written to by titles when creating extdata, titles would have to recreate extdata to change the icon. This file can't be read directly, instead it is read via FS:ReadExtSaveDataIcon.
  • /user/ Contains the title's actual extdata files.
  • /boss/ Can contain SpotPass content. SpotPass content can only be downloaded to this /boss directory.

User extdata and SpotPass extdata use separate mount points at /user and /boss. Therefore one mount can't access the other directory, and also can't access /icon.(The title's SpotPass extdata can be mounted by the title itself, if it uses SpotPass)


Other optional but notable directories include:

  • /user/ExBanner This directory can optionally store extended banners. When this is available, this banner is displayed instead of the CXI ExeFS banner. COMMON.bin stores the common exbanner, while <regionlang_code>.bin stores an optional separate region/language specific banner.(regionlang_code can be "JPN_JP", "USA_EN", etc)

Extdata without an independent FS

Quota.dat

  • This is contained in the Quota.dat extdata image.
Start Length Description
0x0 4 Magic ("QUOT")
0x4 4 Magic Number (0x30000)
0x8 8 Unknown
0x10 0x38 Unknown

It's unknown what this is used for.

Database Extdata

See here.

SD Extdata

Usually the ExtdataID low is in the format '00<Unique ID>'

JPN ExtdataID USA ExtdataID EUR ExtdataID Description Extdata images
00000082 0000008f 00000098 Home Menu extdata, this contains home-menu savedata and cached icons for applications.
00000200 00000210 00000220 System Settings extdata added with 2.0.0-2.
00000207 00000217 00000227 Mii Maker, contains an ExBanner cleartext
00000208 00000218 00000228 Streetpass Mii Plaza 11 mb big!
00000209 00000219 00000229 eShop, contains store music in AAC format.
0000020b 0000021b 0000022b Nintendo Zone
0000020d 0000021d 0000022d Face Raiders, likely contains an ExBanner
000002cc 000002cd 000002ce Home Menu theme
? 000004aa 000004ab Nintendo Video Extra Data

This is where the video files are stored, and includes the thumbnail, the description, and possibly some checksum info in each video file stored in the extdata images. There are always 9 files within the subdirectory "00000000" of this folder, even without any videos downloaded. The files are "00000001" - "00000009", and "00000003" - "00000008" have the same filesize of 50.7 MB. It is possible to restore the older videos by overwriting all the files within this directory. Provided of course you have made a backup of the files before hand, by copying all the files within this directory to your computer. As far I'm aware its not possible to mix and match the files in order to get certain videos in one grouping, ie. having all 3 Zelda orchestral recordings in one group of 4 Nintendo videos.

00000306 00000308 00000307 Mario Kart 7
0000030b 0000030d 0000030c Nintendogs + Cats
00000326 00000326 00000326 Pokédex 3D
00000305 0000032d 0000033c Super Street Fighter IV 3D
00000328 00000358 0000033b Ridge Racer 3D
? 0000034d 00000402 Samurai Warriors Chronicles
? 0000034f 0000038a Dead or Alive Dimensions
00000481 N/A N/A Monster Hunter Tri G (Download-Quests)
? 00000517 00000518 Swapnote
0000055d 0000055d 0000055d Pokémon X
Pokémon Y
? 00000725 00000724 Ambassador Certificate
? ? 000007af New Super Mario Bros. 2
? 00000863 00000864 Animal Crossing: New Leaf
? 00000a85 00000a86 Professor Layton and the Miracle Mask
Professor Layton and the Azran Legacy

German Version ExtdataID is 00000a87

? ? 00000b4f Fullblox / Crashmo
? ? 00000ba9 Pokémon Mystery Dungeon: Gates to Infinity
? ? 00000c24 Denpa men
00000c73 00000c73 00000c73 Save Data Transfer Tool
? ? 00000d9a Donkey Kong Country™
Returns 3D: Trailer
? ? 00000ea6 Etrian Odyssey IV
? 00000edf 00000ee0 Super Smash Bros. for Nintendo 3DS
? 00000f14 00000f1e Phoenix Wright: Ace Attorney - Dual Destinies
? 00001007 00001005 Professor Layton vs Phoenix Wright: Ace Attorney
? ? 00001062 Nintendo Pocket Football Club
? ? 0000111c Yoshi's New Island
? ? 00001131 Fantasy Life
000011c5 000011c5 000011c5 Pokémon Omega Ruby
Pokémon Alpha Sapphire
? ? 000012ca Mario vs. Donkey Kong: Tipping Stars
? ? 00001499 Korg DSN-12
? ? 000014f2 Animal Crossing: Happy Home Designer
000014d1 000014d1 000014d1 Home Menu badge
? ? 00001632 Fullblox / Stretchmo
? ? 00001646 Pokémon Rumble World
00001648 00001648 00001648 Pokémon Sun
Pokémon Moon
0000165c 0000165c 0000165c Home Menu saved theme layouts
? ? 00001678 Yo-kai Watch
? ? 000018fa Phoenix Wright: Ace Attorney - Spirit of Justice
? ? 0000198f Animal Crossing: New Leaf - Welcome amiibo
? ? 00001a05 Super Mario Maker
? ? 00001a2e Swapdoodle

NAND Shared Extdata

ExtdataID Description
0xe0000000 Home Menu attempts to open this archive during boot, if FS:OpenArchive doesn't return an error Home Menu seems to then launch the System Transfer application. Home Menu doesn't actually use this archive at all except for checking whether it exists.
0xf0000001 NAND JPEG/MPO files and phtcache.bin from the camera application are stored here. This also contains UploadData.dat.
0xf0000002 NAND M4A files from the sound application are stored here
0xf0000009 Used for SpotPass content storage for notifications.
0xf000000b Contains idb.dat, idbt.dat, gamecoin.dat, ubll.lst, CFL_DB.dat, and CFL_OldDB.dat. These files contain cleartext Miis and some data relating (including cached ICN data) to Play/Usage Records.
0xf000000c Contains bashotorya.dat and bashotorya2.dat.
0xf000000d Home Menu SpotPass content data storage.
0xf000000e Contains versionlist.dat, used by Home Menu for the software update notification added with 7.0.0-13.

Shared Extdata 0xf000000b gamecoin.dat

Offset Size Description
0x0 0x4 Magic number: 0x4F00
0x4 0x2 Total Play Coins
0x6 0x2 Total Play Coins obtained on the date stored below. When the below date does not match the current date, this field is reset to zero, then the date(and other fields) are updated. Once this value is >=10, no more Play Coins can be obtained until the current date changes.
0x8 0x4 Total step count at the time a new Play Coin was obtained.
0xC 0x4 Step count for the day the last Play Coin was obtained, for that day's step count(same as the step count displayed by home-menu when this file was updated).
0x10 0x2 Year
0x12 0x1 Month
0x13 0x1 Day

The above date stores the last time new Play Coin(s) were obtained. The contents of this file is updated by home-menu. PTM:GetTotalStepCount is not checked constantly, after home-menu boot this is only checked when waking from sleep-mode. Each time home-menu updates the contents of this file, home-menu will set the Play Coin total to 300 if it's higher than the 300 Play Coin limit.

Home Menu loads this file / opens this archive during startup. When accessing this file fails, like when the file/archive is corrupted(or at least on older system-versions), the result is a brick due to Home Menu using svcBreak. Yellows8 bricked a 3DS this way due to corruption via invalid FSFile:Write flush flags. When opening this extdata archive(0xf000000b) fails, Home Menu executes svcBreak.

Shared Extdata 0xf000000b ubll.lst

List of blocked users.

Empty space is filled with 0xC-long sequences of 00 00 ... 07

Tools

  • extdata_tool - Extract/verifies standalone extdata images and title extdata FS.