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- 15:32, 24 January 2015 diff hist 0 m GPU/Shader Instruction Set
- 15:25, 24 January 2015 diff hist +332 GPU/Shader Instruction Set →Operand descriptors
- 15:20, 24 January 2015 diff hist -20 m GPU/Shader Instruction Set
- 15:20, 24 January 2015 diff hist -227 GPU/Shader Instruction Set Clean up and simplify
- 15:06, 24 January 2015 diff hist +88 GPU/Shader Instruction Set MOVA considers the dest mask
- 14:52, 24 January 2015 diff hist +78 GPU/Shader Instruction Set →Relative addressing
- 14:45, 24 January 2015 diff hist +34 GPU/Shader Instruction Set
- 12:45, 24 January 2015 diff hist -1 m GPU/Shader Instruction Set Spell fix
- 01:30, 24 January 2015 diff hist 0 m NS and APT Services spell fix
- 23:28, 23 January 2015 diff hist -85 GPU/Shader Instruction Set Clean up register info
- 23:15, 23 January 2015 diff hist -30 GPU/Shader Instruction Set Fix LOOP instruction: Number of iterations is actually given by INT.x directly
- 20:52, 21 January 2015 diff hist -39 3DS System Flaws Okay we've had some fun, time to grow up now, kids ...
- 19:29, 5 January 2015 diff hist +44 Virtual address mapping FW38 Apply template current
- 20:54, 2 January 2015 diff hist +334 GPU/Internal Registers
- 16:28, 30 December 2014 diff hist -96 IO Registers LCD now only refers to the 0x10202000 based registers.
- 18:53, 29 December 2014 diff hist +20 Ninjhax
- 00:00, 29 December 2014 diff hist +141 N Talk:BlargSNES Created page with "Why exactly do we need a new page for this, compared to Homebrew_Applications? --~~~~"
- 23:19, 28 December 2014 diff hist +103 Virtual address mapping TWLFIRM04 Clarify (without template, because there's only one TWL_FIRM described currently) current
- 23:16, 28 December 2014 diff hist +44 Virtual address mapping FW3F Use template current
- 23:16, 28 December 2014 diff hist +44 Virtual address mapping FW37 Use template current
- 23:15, 28 December 2014 diff hist +44 Virtual address mapping FW2E Use template current
- 23:15, 28 December 2014 diff hist +44 Virtual address mapping FW25 current
- 23:15, 28 December 2014 diff hist +44 Virtual address mapping FW1F Use template current
- 23:14, 28 December 2014 diff hist +44 Virtual address mapping FW0B Use VA mapping template. current
- 23:13, 28 December 2014 diff hist +240 N Template:NATIVE FIRM Virtual Address Mapping Add template header for the VA mapping pages, including some useful wiki links. Feel free to correct my wording, or to make it more concrete...
- 23:04, 28 December 2014 diff hist +144 FIRM Add a link to this firmware version table, which is ridiculously hard to find otherwise.
- 23:00, 28 December 2014 diff hist -3 m FIRM Move overview to appear before table of contents
- 14:55, 14 December 2014 diff hist -100 Main Page/Header Does anyone still care?
- 20:29, 13 December 2014 diff hist -99 GPU/Shader Instruction Set These are reference values, not negations...
- 03:17, 13 December 2014 diff hist -27 GPU/Commands bools are set directly.
- 02:02, 13 December 2014 diff hist 0 GPU/Shader Instruction Set Smea plz (fixed according to aemstro)
- 18:43, 12 December 2014 diff hist +112 GPU/Internal Registers Fixup stuff....
- 14:27, 12 December 2014 diff hist -76 GPU/Internal Registers Consistency ftw. I don't really like the term "consecutive writing mode", but that's better than making no sense.
- 15:50, 7 December 2014 diff hist +40 Services Clarify explanation of what services are
- 23:08, 2 December 2014 diff hist +61 m Memory layout alignment plz
- 23:07, 16 November 2014 diff hist +1 m GPU/Shader Instruction Set →Registers
- 22:59, 16 November 2014 diff hist +45 GPU/Shader Instruction Set These indices are analogous to ARB's address registers.
- 22:44, 15 November 2014 diff hist 0 GPU/Shader Instruction Set ffs smea :p
- 12:19, 15 November 2014 diff hist -18 GPU/External Registers Be more specific than "unused". Fix an incorrect link.
- 00:51, 15 November 2014 diff hist +45 GPU/External Registers →Transfer Engine
- 00:48, 15 November 2014 diff hist +37 GPU/External Registers Clarify that these registers are only used by the display logic.
- 11:08, 11 November 2014 diff hist +13 GPU/External Registers The "framebuffer byte-width" is usually called "stride" and defined like this.
- 16:07, 8 November 2014 diff hist +57 GPU/External Registers Explain finish flag
- 15:03, 8 November 2014 diff hist +311 GPU/External Registers Add description for memory fills
- 18:52, 28 October 2014 diff hist +6 m Hardware Spelling names correctly is hard..
- 18:39, 10 October 2014 diff hist +41 GPU/Shader Instruction Set nihstro is more advanced than aemstro in a number of areas, hence it makes sense to mention it here.
- 18:30, 10 October 2014 diff hist -32 m GPU/Commands
- 18:28, 10 October 2014 diff hist -96 GPU/GL Arrays Identify commands by their ID, not by some random header they are used with.
- 18:25, 10 October 2014 diff hist -373 m GPU/Commands
- 18:22, 10 October 2014 diff hist -29 GPU Textures Identify commands by their ID, not by some random header they are used with.