This page lists vulnerabilities / exploits for 3DS applications and applets. Exploiting these initially results in ROP.
Non-system applications
Application name
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Summary
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Description
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Fixed in version
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Last version this flaw was checked for
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Timeframe this was discovered
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Discovered by
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The Legend of Zelda: Ocarina of Time 3D
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UTF-16 name string buffer overflow via unchecked u8 length field
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The u8 at offset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. When value is >=0x6E it crashes when saving the saveslot. With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen to enter certain menu(s) can trigger it too).
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None
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Around October 22, 2012
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Yellows8
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Cubic Ninja
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Map-data stack smash
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See here regarding Ninjhax.
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None
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July 2014
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smea
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System applications
Summary
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Description
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Fixed in version
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Last version this flaw was checked for
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Timeframe this was discovered
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Discovered by
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3DS System Settings DS profile string stack-smash
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Too long or corrupted strings (01Ah 2 Nickname length in characters 050h 2 Message length in characters) in the NVRAM DS user settings (System Settings->Other Settings->Profile->Nintendo DS Profile) cause it to crash in 3DS-mode due to a stack-smash. The DSi is not vulnerable to this, DSi launcher(menu) and DSi System Settings will reset the NVRAM user-settings if the length field values are too long(same result as when the CRCs are invalid). TWL_FIRM also resets the NVRAM user-settings when the string-length(s) are too long.
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7.0.0-13
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7.0.0-13
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2012
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Ichfly
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System applets