NIM user service "nim:u"
Command Header
|
Description
|
0x00010000
|
Related to starting a sysupdate?
|
0x00020000
|
GetUpdateDownloadProgress
|
0x0003....
|
?
|
0x00040000
|
FinishTitlesInstall
|
0x00050000
|
This obtains an event handle. Home Menu will check whether a system update is available when this event is triggered.
|
0x0006....
|
?
|
0x0007....
|
?
|
0x0008....
|
?
|
0x00090000
|
CheckSysupdateAvailable
|
0x000A0000
|
GetState
|
0x000B....
|
GetSystemTitleHash (unique hash for each sysupdate titlelist)
|
NIM server service "nim:s"
Command Header
|
Description
|
0x00060080
|
The input at cmdreq[1-2] is an u64 titleID. This writes an u8 to cmdreply[2]. It's unknown what exactly the eShop application uses this for, it only uses this command for apps which are installed(checked via AM probably). In those cases, it seems the outval for this command(with result-code=0) is normally 0?
|
0x000A0000
|
CheckSysupdateAvailableSOAP
|
0x0016020A
|
ListTitles
|
0x002D0042
|
DownloadTickets
|
0x00420240
|
StartDownload
|
NIM server service "nim:aoc"
Command Header
|
Description
|
0x00030042
|
SetApplicationId
|
0x00040042
|
SetTin
|
0x000902D0
|
ListContentSetsEx
|
0x00180000
|
GetBalance
|
0x001D0000
|
GetCustomerSupportCode
|
0x00210000
|
Initialize
|
0x00240282
|
CalculateContentsRequiredSize
|
0x00250000
|
RefreshServerTime
|
NIM service "nim:ndm"
kagiya server
The nim system module communicates with a server called kagiya (kagiya-ctr.cdn.nintendo.net or kagiya-dev-ctr.cdn.nintendo.net for development units). It provides the seed in binary form for any given title ID unde (HTTPS) kagiya-ctr.cdn.nintendo.net/title/0x%16llx/ext_key?country=%s, where %16llx is the title ID and %s is a country code as used in the eShop