Difference between revisions of "NWMUDS:GetConnectionStatus"
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Line 34: | Line 34: | ||
| 0x0 | | 0x0 | ||
| 0x4 | | 0x4 | ||
− | | u32 | + | | u32 status |
|- | |- | ||
| 0x4 | | 0x4 | ||
− | | | + | | 0x4 |
− | | | + | | Unknown u32. Official user-processes check for values: 0x0, 0x1, and non-zero. |
+ | |- | ||
+ | | 0x8 | ||
+ | | 0x2 | ||
+ | | u16 NetworkNodeID for this device. This is the broadcast alias when connected as a spectator. | ||
+ | |- | ||
+ | | 0xA | ||
+ | | 0x2 | ||
+ | | u16, changed_nodes. This is a bitmask of the nodes that changed and triggered the update. | ||
+ | |- | ||
+ | | 0xC | ||
+ | | 0x20 | ||
+ | | u16 nodes[16]. Array of NetworkNodeIds, the values inside this array is what's passed to [[NWMUDS:GetNodeInformation]]. | ||
|- | |- | ||
| 0x2C | | 0x2C | ||
| 0x1 | | 0x1 | ||
− | | u8 | + | | u8 total_nodes. |
|- | |- | ||
| 0x2D | | 0x2D | ||
− | | | + | | 0x1 |
− | | | + | | u8 max_nodes, originally from the NetworkStruct. |
+ | |- | ||
+ | | 0x2E | ||
+ | | 0x2 | ||
+ | | u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on. | ||
|} | |} | ||
− | == | + | Right after [[NWMUDS:InitializeWithVersion|initializing]], this structure is all-zero except for the status which is value 0x3. |
+ | |||
+ | ==Status values== | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
! Type | ! Type | ||
! Description | ! Description | ||
+ | |- | ||
+ | | 0x3 | ||
+ | | Not connected to any network as a host/client, or just initialized. | ||
|- | |- | ||
| 0x6 | | 0x6 | ||
− | | | + | | Connected to a network as a host. |
+ | |- | ||
+ | | 0x9 | ||
+ | | Connected to a network as a client. | ||
+ | |- | ||
+ | | 0xA | ||
+ | | Connected to a network as a spectator. | ||
+ | |- | ||
+ | | 0xB | ||
+ | | For this value official user-processes use [[NWMUDS:UpdateNetworkAttribute]] to clear attributes bitmask 0x6. | ||
|} | |} | ||
=Description= | =Description= | ||
− | This is mainly used when the event handle from [[NWMUDS:Initialize]] is | + | This is mainly used when the event handle from [[NWMUDS:Initialize]] is signaled. This is also used before using [[NWMUDS:Bind]]. For certain user-processes this may be used during NWMUDS initialization as well. |
+ | |||
+ | The event is not signaled when using [[NWMUDS:DestroyNetwork]] or [[NWMUDS:DisconnectNetwork]]. However the event does get signaled when creating or connecting to a network. |
Latest revision as of 15:26, 14 April 2017
Request[edit]
Index Word | Description |
---|---|
0 | Header code [0x000B0000] |
Response[edit]
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
2-13 | Output 0x30-byte structure. |
Output structure[edit]
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | u32 status |
0x4 | 0x4 | Unknown u32. Official user-processes check for values: 0x0, 0x1, and non-zero. |
0x8 | 0x2 | u16 NetworkNodeID for this device. This is the broadcast alias when connected as a spectator. |
0xA | 0x2 | u16, changed_nodes. This is a bitmask of the nodes that changed and triggered the update. |
0xC | 0x20 | u16 nodes[16]. Array of NetworkNodeIds, the values inside this array is what's passed to NWMUDS:GetNodeInformation. |
0x2C | 0x1 | u8 total_nodes. |
0x2D | 0x1 | u8 max_nodes, originally from the NetworkStruct. |
0x2E | 0x2 | u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on. |
Right after initializing, this structure is all-zero except for the status which is value 0x3.
Status values[edit]
Type | Description |
---|---|
0x3 | Not connected to any network as a host/client, or just initialized. |
0x6 | Connected to a network as a host. |
0x9 | Connected to a network as a client. |
0xA | Connected to a network as a spectator. |
0xB | For this value official user-processes use NWMUDS:UpdateNetworkAttribute to clear attributes bitmask 0x6. |
Description[edit]
This is mainly used when the event handle from NWMUDS:Initialize is signaled. This is also used before using NWMUDS:Bind. For certain user-processes this may be used during NWMUDS initialization as well.
The event is not signaled when using NWMUDS:DestroyNetwork or NWMUDS:DisconnectNetwork. However the event does get signaled when creating or connecting to a network.