Difference between revisions of "FRDU:RequestServiceLocator"
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TimmSkiller (talk | contribs) (Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x002A|8|4}} {{IPC/RequestEntry|NEX Server ID}} {{IPC/RequestEntryRange|3|UTF-16 <code>keyhash</code> value for NASC requests, se...") |
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Revision as of 15:44, 15 December 2024
Request
Index Word | Description | ||||||||
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0 |
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1 | NEX Server ID | ||||||||
2-4 | UTF-16 keyhash value for NASC requests, see Online Play
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5-6 | UTF-16 svc value for NASC requests, see Online Play
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7 | u8, Major SDK version | ||||||||
8 | u8, Minor SDK version | ||||||||
9 | Descriptor for process ID | ||||||||
10 | Placeholder for process ID | ||||||||
11 | Descriptor for copying 1 handle | ||||||||
12 | Completion handle |
Response
Index Word | Description | ||||||||
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0 |
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1 | Result code |
Description
Requests service locator data for game servers.
To request service locator data, the friends module sends a NASC SVCLOC
-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetServiceLocatorData to retrieve the data received from the server.