Difference between revisions of "Mii Maker"

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|-
 
|-
 
| 0x0
 
| 0x0
| 0x4
+
| 0x1
| unknown (MiiID ? usually starts with 0x912)
+
| Magic Number (0x91)
 +
|-
 +
| 0x1
 +
| 0x3
 +
| unknown
 
|-
 
|-
 
| 0x4
 
| 0x4
 
| 0x4
 
| 0x4
| High 4 octets of MAC address in clear text [http://www.adminsub.net/mac-address-finder/nintendo]
+
| High 4 octets of MAC address [http://www.adminsub.net/mac-address-finder/nintendo]
 
|-
 
|-
 
| 0x8
 
| 0x8

Revision as of 09:23, 7 February 2012

Mii Maker lets you create Miis, like Wii Mii Channel. Here you can transfer Miis locally from other 3DSes, or from Wii Mii Channel. 3DS Miis can't be transfered to Wii Mii Channel, only from Wii.

Wii Mii Channel transfer protocol

The Wii beacons are similar to the usual multi-cart NDS beacons, except: beacon_type is zero, and payload size is 0x14. The payload data is just the Wii UCS-2 nickname, with some extra unused zero data. The usual multi-cast NDS protocol is used for sending the 3DS nick to the Wii. After many keep-alive frames, it eventually sends a bunch of frames, each containing the whole Mii. There's a 6-byte header, followed by Mii data. At the end of these frames like most NDS frames is the 0200 byte marker.

Mii QR Code format

3DS Mii QR is a standard 57x57 pixel Level 10 High ECC QR code with 'Mii' logo in center (refer to Denso-Wave Inc web site for QR Code format specifications). It contain 112 byte of binary data. 3DS seems to have fully implemented QR-code decoder, as it can interpret such Mii binary data being encoded even in the smallest possible for that data size Level 6 Low ECC QR code. The data itself is ciphered, algorithm is unknown yet.

Offset Length
0x0 0x1 Magic Number (0x91)
0x1 0x3 unknown
0x4 0x4 High 4 octets of MAC address [1]
0x8 0x10 unknown
0x18 0x1 Bit-mapped Sex, Birthday, ??
0x19 0x14 UTF-16 Mii Name
0x2D 0x2A unknown
0x47 0x14 UTF-16 Author Name
0x5B 0x15 unknown