Difference between revisions of "NWMUDS:GetConnectionStatus"
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| u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on. | | u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on. | ||
|} | |} | ||
+ | |||
+ | Right after [[NWMUDS:InitializeWithVersion|initializing]], this structure is all-zero except for the status which is value 0x3. | ||
==Status values== | ==Status values== | ||
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|- | |- | ||
| 0x3 | | 0x3 | ||
− | | Not connected to any network as a host/client. | + | | Not connected to any network as a host/client, or just initialized. |
|- | |- | ||
| 0x6 | | 0x6 |
Revision as of 05:25, 8 April 2016
Request
Index Word | Description |
---|---|
0 | Header code [0x000B0000] |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
2-13 | Output 0x30-byte structure. |
Output structure
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | u32 status |
0x4 | 0x4 | Unknown u32. Official user-processes check for values: 0x0, 0x1, and non-zero. |
0x8 | 0x2 | u16 NetworkNodeID for this device. |
0xA | 0x22 | ? |
0x2C | 0x1 | u8 total_nodes. |
0x2D | 0x1 | u8 max_nodes, originally from the NetworkStruct. |
0x2E | 0x2 | u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on. |
Right after initializing, this structure is all-zero except for the status which is value 0x3.
Status values
Type | Description |
---|---|
0x3 | Not connected to any network as a host/client, or just initialized. |
0x6 | Connected to a network as a host. |
0x9 | Connected to a network as a client. |
0xA | Connected to a network as a spectator. |
0xB | For this value official user-processes use NWMUDS:UpdateNetworkAttribute to clear attributes bitmask 0x6. |
Description
This is mainly used when the event handle from NWMUDS:Initialize is signaled. This is also used before using NWMUDS:Bind. For certain user-processes this may be used during NWMUDS initialization as well.
The event is not signaled when using NWMUDS:DestroyNetwork or NWMUDS:DisconnectNetwork. However the event does get signaled when creating or connecting to a network.