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64 bytes added ,  14:28, 21 August 2015
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== General information ==
 
== General information ==
Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve].
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Individual texels in a texture are laid out in memory as a [http://en.wikipedia.org/wiki/Z-order_curve Z-order curve]. Mipmap data is stored directly following the main texture data.
    
== Texture unit setup: Register 0x80 ==
 
== Texture unit setup: Register 0x80 ==
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