Line 91:
Line 91:
|-
|-
| 1
| 1
−
| 0 = GL_NEAREST, 1 = GL_LINEAR.
+
| 0 = point sampling (GL_NEAREST), 1 = linear interpolation (GL_LINEAR)
| GL_TEXTURE_MAG_FILTER
| GL_TEXTURE_MAG_FILTER
|-
|-
| 2
| 2
−
| 1 = GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, or GL_LINEAR_MIPMAP_LINEAR. Value zero otherwise.
+
| 0 = point sampling (GL_NEAREST*), 1 = linear interpolation (GL_LINEAR*)
| GL_TEXTURE_MIN_FILTER
| GL_TEXTURE_MIN_FILTER
|-
|-
Line 110:
Line 110:
|-
|-
| 11-8
| 11-8
−
| 0 = GL_CLAMP_TO_EDGE, 1=GL_CLAMP_TO_BORDER, 2=GL_REPEAT, 3=GL_MIRRORED_REPEAT.
+
| 0 = GL_CLAMP_TO_EDGE, 1 = GL_CLAMP_TO_BORDER, 2 = GL_REPEAT, 3 = GL_MIRRORED_REPEAT
| GL_TEXTURE_WRAP_S
| GL_TEXTURE_WRAP_S
|-
|-
Line 118:
Line 118:
|-
|-
| 24
| 24
−
| 1 = GL_NEAREST_MIPMAP_LINEAR, or GL_LINEAR_MIPMAP_LINEAR. Value zero otherwise.
+
| 0 = no LOD interpolation (GL_*_MIPMAP_NEAREST), 1 = linear LOD interpolation (GL_*_MIPMAP_LINEAR)
| GL_TEXTURE_MIN_FILTER
| GL_TEXTURE_MIN_FILTER
|-
|-