Difference between revisions of "3DS Userland Flaws"

From 3dbrew
Jump to navigation Jump to search
Line 17: Line 17:
 
| See [[Ninjhax|here]] regarding Ninjhax.
 
| See [[Ninjhax|here]] regarding Ninjhax.
 
| None
 
| None
| App: Initial version. System: [[9.7.0-25]].
+
| App: Initial version. System: [[9.8.0-25]].
 
| Ninjhax release
 
| Ninjhax release
 
| July 2014
 
| July 2014
Line 31: Line 31:
 
On March 11, 2015, an exploit using this vuln was released, that one was intended for warez/etc. The following exploit wasn't released before then mainly because doing so would (presumably) result in the vuln being fixed. The following old exploit was released on March 14, 2015: [https://github.com/yellows8/oot3dhax].
 
On March 11, 2015, an exploit using this vuln was released, that one was intended for warez/etc. The following exploit wasn't released before then mainly because doing so would (presumably) result in the vuln being fixed. The following old exploit was released on March 14, 2015: [https://github.com/yellows8/oot3dhax].
 
| None
 
| None
| App: Initial version. System: [[9.7.0-25]].
+
| App: Initial version. System: [[9.8.0-25]].
 
| March 11, 2015
 
| March 11, 2015
 
| Around October 22, 2012
 
| Around October 22, 2012
Line 79: Line 79:
 
Home Menu has some sort of fail-safe system(or at least on v9.7) when Home Menu crashes due to Launcher.dat(this also applies for other things with Home Menu): after crashing once, Home Menu resets Launcher.dat to a state where it no longer crashes anymore. However, note that any exploits using this which hang/etc without crashing will still brick the system. '''Hence, attempting anything with this on physnand without hw-nand-access isn't really recommended.'''
 
Home Menu has some sort of fail-safe system(or at least on v9.7) when Home Menu crashes due to Launcher.dat(this also applies for other things with Home Menu): after crashing once, Home Menu resets Launcher.dat to a state where it no longer crashes anymore. However, note that any exploits using this which hang/etc without crashing will still brick the system. '''Hence, attempting anything with this on physnand without hw-nand-access isn't really recommended.'''
 
| None
 
| None
| [[9.7.0-25|9.7.0-X]]
+
| [[9.8.0-25|9.8.0-X]]
 
| May 14, 2015
 
| May 14, 2015
 
| [[User:Yellows8|Yellows8]]
 
| [[User:Yellows8|Yellows8]]

Revision as of 21:50, 4 June 2015

This page lists vulnerabilities / exploits for 3DS applications and applets. Exploiting these initially results in ROP, from that ROP one can then for example try exploiting system flaw(s).

Non-system applications

Application name Summary Description Fixed in app/system version Last app/system version this flaw was checked for Timeframe info related to this was added to wiki Timeframe this vuln was discovered Vuln discovered by
Cubic Ninja Map-data stack smash See here regarding Ninjhax. None App: Initial version. System: 9.8.0-25. Ninjhax release July 2014 smea
The Legend of Zelda: Ocarina of Time 3D UTF-16 name string buffer overflow via unchecked u8 length field The u8 at offset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
  • When value is >=0x6E it crashes when saving the saveslot, this causes a stack-smash however it normally crashes before it returns from the function which had the stack-frame overwritten.
  • With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen can trigger it too).
  • Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. This buf-overflow overwrites a heap memchunk following the allocated buffer. When the first 16-bits overwriting that heap memchunk is not the memchunk magic-number(0x7373), the mem-alloc code will just return a NULL ptr which later results in a crash. When the magic-number is valid, the mem-alloc code will continue to attempt to parse the memchunk, which may crash depending on the data which overwrote the memchunk. This heap code is separate from the CTRSDK heap code. Exploiting this doesn't seem to be possible: since the heap code actually verifies that the magic-number for the next/prev memchunk ptrs are correct(unlike CTRSDK), it's not possible to change those ptrs to useful arbitrary addresses outside of savedata(like with triggering a write to a c++ object ptr which later is used with a vtable func-call, this is what one would do with CTRSDK heap here).

On March 11, 2015, an exploit using this vuln was released, that one was intended for warez/etc. The following exploit wasn't released before then mainly because doing so would (presumably) result in the vuln being fixed. The following old exploit was released on March 14, 2015: [1].

None App: Initial version. System: 9.8.0-25. March 11, 2015 Around October 22, 2012 Yellows8

Useless crashes

  • Pushmo (3DSWare), QR codes: level name is properly limited to 16 characters, game doesn't crash with a longer name. The only possible crashes are triggered by out-of-bounds array index values, these crashes are not exploitable due to the index value being 8bit.
  • Pyramids (3DSWare), QR codes: no strings. Only crashes are from out-of-bounds values (like background ID) and are not exploitable.

System applications

Summary Description Fixed in version Last version this flaw was checked for Timeframe this was discovered Discovered by
3DS System Settings DS profile string stack-smash Too long or corrupted strings (01Ah 2 Nickname length in characters 050h 2 Message length in characters) in the NVRAM DS user settings (System Settings->Other Settings->Profile->Nintendo DS Profile) cause it to crash in 3DS-mode due to a stack-smash. The DSi is not vulnerable to this, DSi launcher(menu) and DSi System Settings will reset the NVRAM user-settings if the length field values are too long(same result as when the CRCs are invalid). TWL_FIRM also resets the NVRAM user-settings when the string-length(s) are too long. 7.0.0-13 7.0.0-13 2012 Ichfly

System applets

Summary Description Fixed in version Last version this flaw was checked for Timeframe this was discovered Discovered by
Home Menu NAND-savedata Launcher.dat icons The homemenu code processing the titleid list @ launcherdat+8 copies those titleIDs to another buffer, where the offset relative to that buffer is calculated using the corresponding s8/s16 entries. Those two values are not range checked at all. Hence, one can use this to write u64(s) with arbitrary values to before/after this allocated output buffer. See here regarding Launcher.dat structure.

This can be exploited(with Launcher.dat loading at startup at least) by using a s16 for the icon entry with value 0xFFEC(-20)(and perhaps more icons with similar s16 values to write multiple u64s). The result is that the u64 value is written to outbuf-0xA0, which overwrites object+0(vtable) and object+4(doesn't matter here) for an object that gets used a bit after the vulnerable function triggers. The low 32bits of the u64 can then be set to the address of controlled memory(either outbuf in regular heap or the entire launcherdat buffer in linearmem), for use as a fake vtable in order to get control of PC. From there one can begin ROP via vtable funcptrs to do a stack-pivot(r4=objectaddr at the time the above object gets used).

Originally this vuln could only be triggered via Launcher.dat at Home Menu startup, right after Launcher.dat gets loaded + memory gets allocated, once the file-format version code is finished running. Starting with v9.6 this can be triggered when loading layouts from SD extdata as well. The vuln itself triggers before the layout data is written to Launcher.dat, but it doesn't seem to be possible to overwrite anything which actually gets used before the function which writes Launcher.dat into the layout gets called.

Home Menu has some sort of fail-safe system(or at least on v9.7) when Home Menu crashes due to Launcher.dat(this also applies for other things with Home Menu): after crashing once, Home Menu resets Launcher.dat to a state where it no longer crashes anymore. However, note that any exploits using this which hang/etc without crashing will still brick the system. Hence, attempting anything with this on physnand without hw-nand-access isn't really recommended.

None 9.8.0-X May 14, 2015 Yellows8
Webkit bugs spider has had at least three different code-execution exploits. Majority of them are use-after-free issues. 2013? A lot of people.

Useless crashes

  • 3DS browser, 2^32 characters long string: this is similar to the vulnerability fixed here, concat-large-strings-crash2.html triggers a crash which is about the same as the one triggered by a 2^32 string. Most of the time this vulnerability will cause a memory page permissions fault, since the WebKit code attempts to copy the string text data to the output buffer located in read-only CRO heap memory. The only difference between a crash triggered by a 2^32 string and the concat-large-strings-crash2.html crash is at the former copies the string data using the original string length(like 1 text character for "x", 4 for "xxxx") while the latter attempts to copy >12MB. In some very rare cases a thread separate from the string data-copy thread will crash, this might be exploitable. However, this is mostly useless since it rarely crashes this way.