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  • | 0x44-byte encryption structure =Encryption structure=
    744 bytes (100 words) - 04:58, 20 October 2015
  • For AES-CCM encryption, the output MAC is written to outputbufptr+(totaldatasize). For AES-CCM dec ...yptDecryptAes]], except this command is only used for AES-CCM. For AES-CCM encryption, the output buffer size must include the MAC, for AES-CCM decryption the in
    1 KB (155 words) - 05:11, 31 May 2013
  • == Encryption == ...hardcoded in the friend list applet. [http://wiiubrew.org/wiki/Nn_idbe.rpl#Encryption They are also on the WiiU].
    2 KB (260 words) - 08:04, 31 July 2018
  • v1.2 -Major upgrade to the speed of the decryption/encryption. Tested on all games that i own and works. Encryption of files correctly binary compares with the origional encrypted file.
    1 KB (216 words) - 09:53, 5 February 2012
  • ....0-13]], none of the other updated titles were updated to use the new NCCH encryption.
    1 KB (222 words) - 12:37, 26 November 2023
  • Calls same code as [[NWMINF:ConnectToEncryptedAP]] but with an all-zero encryption struct.
    530 bytes (68 words) - 05:03, 20 October 2015
  • '''3DSaveTool''' can be used to find the XOR key used for encryption and use it to encrypt/decrypt EEPROM savefiles of 3DS games.
    709 bytes (110 words) - 09:53, 5 February 2012
  • | Network encryption key
    1,016 bytes (133 words) - 07:18, 25 July 2013
  • The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the [[Ticket#Structure|ticket]], and the c == Title Key Encryption ==
    6 KB (932 words) - 17:23, 31 December 2023
  • | some kind of timestamp, for encryption (dosn't change when editing)
    1 KB (149 words) - 02:40, 29 March 2013
  • [[CVer]] and the HTTP system-module were updated. The [[NCCH]] encryption used for both of these titles was not changed.
    974 bytes (138 words) - 16:30, 7 August 2014
  • ...[[NCCH]] page for details. No 7.0.0-13 system titles seem to use this new encryption, this is presumably enabled by default for all titles built starting with 7
    2 KB (374 words) - 12:36, 26 November 2023
  • * Support for New3DS-only [[NCCH]] encryption was added. * Support for gamecard savedata encryption using New3DS-only keyslots was added, see [[NCSD|here]].
    4 KB (613 words) - 12:39, 26 November 2023
  • .../<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]]. For SD this is used for encryption and AES MACs, however for NAND this is only used for AES MACs. This file is
    1 KB (232 words) - 15:24, 7 September 2013
  • ...e v7.0 NCCH encryption. None of the other updated titles use the v7.0 NCCH encryption(besides the ones which use it already). Due to [[ErrDisp]] being updated, t
    5 KB (743 words) - 12:37, 26 November 2023
  • === Encryption ===
    7 KB (1,021 words) - 01:50, 25 August 2013
  • This page describes the format and encryption of savegames contained in gamecards, SD and NAND. You can find savegames fr ...games are DISA containers in plaintext after decrypting the common SD/NAND encryption layer.
    12 KB (1,859 words) - 16:15, 3 September 2021
  • ===Encryption=== ...ot used for each partition is determined by the NCSD partition FS type and encryption type. The TWL/CTR NAND regions are specified by the NCSD header. The first
    10 KB (1,426 words) - 04:06, 7 February 2017
  • == Encryption == ...IFF formats don't have their own encryption specification. They follow the encryption method defined by their media:
    15 KB (2,321 words) - 08:21, 2 January 2020
  • This page describes the format, encryption, etc. of savegames stored in 3DS game cartridges/gamecards and SD/NAND. You === Gamecard Savegame Encryption ===
    16 KB (2,379 words) - 08:25, 21 July 2012

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