FRDU:RequestServiceLocator
Jump to navigation
Jump to search
Request
| Index Word | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0 |
| ||||||||
| 1 | NEX Server ID | ||||||||
| 2-4 | ASCII keyhash value for NASC requests, see Online Play
| ||||||||
| 5-6 | ASCII svc value for NASC requests, see Online Play
| ||||||||
| 7 | u8, Major SDK version | ||||||||
| 8 | u8, Minor SDK version | ||||||||
| 9 | Descriptor for process ID | ||||||||
| 10 | Placeholder for process ID | ||||||||
| 11 | Descriptor for copying 1 handle | ||||||||
| 12 | Completion handle |
Response
| Index Word | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0 |
| ||||||||
| 1 | Result code |
Description
Requests service locator data for game servers.
To request service locator data, the friends module sends a NASC SVCLOC-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetServiceLocatorData to retrieve the data received from the server.