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424 bytes added ,  19:45, 15 September 2014
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→‎SOBJ: multiplier/datatype details
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| float
 
| float
 
|}
 
|}
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Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use.
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For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range.
    
== TXOB ==
 
== TXOB ==
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