Line 626: |
Line 626: |
| | float | | | float |
| |} | | |} |
| + | |
| + | Vertex components are stored as one of the above data types, and the vertex component declaration contains a multiplier that adapts the values to the float version which the game will use. |
| + | For example, color RGBA values are stored as bytes, and the multiplier converts them from 0-255 to 0-1.0, and position components using short values are normalized via the multiplier to take advantage of the entire short value range. |
| | | |
| == TXOB == | | == TXOB == |