Line 29: |
Line 29: |
| A SHA-256 hash is calculated over the same data used with the above hashed keyY method, after hashing the above data the following data is hashed: the CXI programID, and the ExeFS:/.code hash from the decrypted [[ExeFS]] header. An [[AES]]-MAC(the keyslot used for this uses the hardware key-scrambler) is then calculated over this hash, the output MAC is used for the savegame keyY. | | A SHA-256 hash is calculated over the same data used with the above hashed keyY method, after hashing the above data the following data is hashed: the CXI programID, and the ExeFS:/.code hash from the decrypted [[ExeFS]] header. An [[AES]]-MAC(the keyslot used for this uses the hardware key-scrambler) is then calculated over this hash, the output MAC is used for the savegame keyY. |
| | | |
− | The keyY used for calculating this AES MAC is initialized while NATIVE_FIRM is loading, this keyY is generated via the [[RSA]] engine. The RSA slot used here is slot0(key-data for slot0 is initialized by bootrom), this RSA slot0 key-data is overwritten during system boot. Starting with [[7.0.0-13]] this key-init function used at boot is also used to initialize a keyslot used for the new [[NCCH]] encryption method. | + | The keyY used for calculating this AES MAC is initialized while NATIVE_FIRM is loading, this keyY is generated via the [[RSA]] engine. The RSA slot used here is slot0(key-data for slot0 is initialized by bootrom), this RSA slot0 key-data is overwritten during system boot. This RSA slot0 key-data gets overwritten with the RSA key-data used for verifying RSA signatures, every time Process9 verifies any RSA signatures except for [[NCCH|NCCH]] accessdesc signatures. Starting with [[7.0.0-13]] this key-init function used at boot is also used to initialize a separate keyslot used for the new [[NCCH]] encryption method. |
| | | |
| This [[FIRM|Process9]] key-init function first checks if a certain 0x10-byte block in the 0x01FF8000 region is all-zero. When all-zero it immediately returns, otherwise it clears that block then continues to do the key generation. This is likely for supporting launching a v6.0+ NATIVE_FIRM under this FIRM. | | This [[FIRM|Process9]] key-init function first checks if a certain 0x10-byte block in the 0x01FF8000 region is all-zero. When all-zero it immediately returns, otherwise it clears that block then continues to do the key generation. This is likely for supporting launching a v6.0+ NATIVE_FIRM under this FIRM. |
Line 35: |
Line 35: |
| === Wear leveling === | | === Wear leveling === |
| | | |
− | The 3DS employs a wear leveling scheme on the savegame FLASH chips. This is done through the usage of blockmaps and a journal. The blockmap is located at offset 0 of the flash chip, and is immediately followed by the journal. The initial state is dictated by the blockmap, and the journal is then applied to that. | + | The 3DS employs a wear leveling scheme on the savegame FLASH chips(only used for CARD1 gamecards). This is done through the usage of blockmaps and a journal. The blockmap is located at offset 0 of the flash chip, and is immediately followed by the journal. The initial state is dictated by the blockmap, and the journal is then applied to that. |
| | | |
| First, there are 8 bytes whose purposes are currently unknown. Then comes the actual blockmap. | | First, there are 8 bytes whose purposes are currently unknown. Then comes the actual blockmap. |