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417 bytes added ,  19:03, 26 February 2014
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== Overview ==
 
== Overview ==
Instructions are coded in little endian
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A compiled shader binary is comprised of two parts : the main instruction sequence and the operand descriptor table. These are both sent to the GPU around the same time but using separate [[GPU Commands]]. Instructions (such as format 1 instruction) may reference operand descriptors. When such is the case, the operand descriptor ID is the offset, in words, of the descriptor within the table.
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Both instructions and descriptors are coded in little endian.
    
== Instruction formats ==
 
== Instruction formats ==
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