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110 bytes added ,  15:00, 26 February 2014
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|  Magic "DVLE"
 
|  Magic "DVLE"
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|  Program start offset in binary blob (in words)
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|  Program end offset in binary blob (in words)
 
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Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
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Each DVLE is associated to an individual shader shader program contained in the binary blob. A single shader binary blob may contain multiple shader programs of the same kind.
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