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42 bytes added ,  14:35, 25 February 2014
Line 161: Line 161:  
|  0x4
 
|  0x4
 
|  0x2
 
|  0x2
?
+
Variable start register
 
|-
 
|-
 
|  0x6
 
|  0x6
 
|  0x2
 
|  0x2
?
+
Variable end register
 
|-
 
|-
 
|}
 
|}
    
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
 
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
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