Changes

Jump to navigation Jump to search
228 bytes added ,  12:34, 23 February 2014
m
no edit summary
Line 137: Line 137:  
|  0x4
 
|  0x4
 
|  Offset (relative to DVLE symbol table start) to label's symbol
 
|  Offset (relative to DVLE symbol table start) to label's symbol
 +
|-
 +
|}
 +
 +
Variable table entry :
 +
{| class="wikitable" border="1"
 +
|-
 +
!  Offset
 +
!  Size
 +
!  Description
 +
|-
 +
|  0x0
 +
|  0x4
 +
|  Offset (relative to DVLE symbol table start) to variable's symbol
 +
|-
 +
|  0x4
 +
|  0x2
 +
|  ?
 +
|-
 +
|  0x6
 +
|  0x2
 +
|  ?
 
|-
 
|-
 
|}
 
|}
    
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
 
Each DVLE is associated to an individual shader pipeline stage. Typically, the first DVLE is associated to the program's vertex shader and the second is associated to the program's geometry shader.
373

edits

Navigation menu