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| | Available | | | Available |
| | April 24, 2012 | | | April 24, 2012 |
| + | |- |
| + | | [[4.1.0-8|4.1.0-8]] |
| + | | 5131 |
| + | | May 14, 2012 |
| + | | From changelog: "improvements to overall system stability and other minor adjustments". Once updated to [[4.1.0-8]], the parental-controls PIN is no longer required for future system updates. |
| + | | Available |
| + | | May 14, 2012 |
| + | |- |
| + | | [[4.2.0-9|4.2.0-9]] |
| + | | 6146 |
| + | | June 26, 2012 |
| + | | Improved eShop safety for entering credit-card info, and behind the scenes improvements. Stored CC info will be deleted by this updated eShop, and can be re-entered again. |
| + | | Available |
| + | | June 26, 2012 |
| + | |- |
| + | | [[4.3.0-10|4.3.0-10]] |
| + | | 6146 |
| + | | July 24, 2012 |
| + | | Updated eShop, bad word list and NZone hotspot list updated. |
| + | | Available |
| + | | July 24, 2012 |
| + | |- |
| + | | [[4.4.0-10|4.4.0-10]] |
| + | | 6146 |
| + | | September 19, 2012 |
| + | | NZone hotspot list updated and TWL_FIRM updated for blocking flash cards. |
| + | | Available |
| + | | September 19, 2012 |
| + | |- |
| + | | [[4.4.0-10|4.4.0-10]] |
| + | | 6146 |
| + | | October 17, 2012 |
| + | | China-only, the *only* updated title was [[System Settings]]. This title was updated to a version already available in TWN/KOR. |
| + | | Available |
| + | | October 17, 2012 |
| + | |- |
| + | | [[4.5.0-10|4.5.0-10]] |
| + | | 6146 |
| + | | December 4, 2012 |
| + | | Flash-card block via updated TWL_FIRM and whitelist. NZone hotspot list updated as well. |
| + | | Available |
| + | | December 4, 2012 |
| + | |- |
| + | | [[5.0.0-11|5.0.0-11]] |
| + | | 7172 |
| + | | March 25, 2013 |
| + | | Various eShop changes, many other system titles including NATIVE_FIRM was updated as well. |
| + | | Available |
| + | | March 25, 2013 |
| |} | | |} |
| | | |
| [[Category:Nintendo Software]] | | [[Category:Nintendo Software]] |
| + | |
| + | == Auto-Boot Kiosk Function == |
| + | The system checks the game's banner to determine whether the gamecard can be auto-booted. When the Home Menu is initially loaded by [[NS]], it checks Slot-1 for a Kiosk Demo cartridge. If one is found, it will load the application on the cartridge and the home menu will not remain running in the background, or at least not in an operational state. Kiosk demos up to (but not including) New Super Mario Bros 2, utilised a combination, of blocking the functionality of the 'Home' button and kiosk auto-boot to enforce a "kiosk environment". Pressing the power button in this environment caused a shutdown, and the home menu is inaccessible. However if the home menu is fully initialised and then one of these kiosk demos is launched, the environment is the same as if it was auto-booted, except, pressing the power button brings the user to the 'Grey sleep page' instead of shutting down. |
| + | |
| + | From the New Super Mario Bros 2 demo and onwards, a new kiosk environment was introduced. The 3DS will auto-boot the card like before. However, both 'Home', and 'Power' buttons will cause a shutdown when pressed, and the kiosk demo will automatically quit after a set period of time of inactivity causing a shutdown. If the home menu is fully initialised and then the kiosk demo is loaded, the 'Home' and 'Power' act as they would with a normal retail game (the home menu is accessible). But the game will still quit after a set period of time of inactivity, but will instead quit to the home menu. |
| + | |
| + | Attempting to launch kiosk demos on a 3DS which doesn't have the same region encoding, will result in the 3DS will printing "An Error has Occurred" when attempting to auto-boot a such kiosk demo. And not showing the application on the home menu (the latter also happens with regular retail games). |
| + | |
| + | Auto-boot cartridges, can bypass some of the functions of the Home Menu. Auto Booted software: |
| + | |
| + | * Does show usage history in the activity log |
| + | * Bypasses Parental controls |
| + | * Bypasses Forced Game Card Updates |
| + | * Bypasses Initial 3DS Setup |
| + | * The console does not have a friends list presence. |
| + | |
| + | == Region Lockout == |
| + | |
| + | One of the Home Menu's functions, is to regulate region lockout. The region lockout data for any given title is held in the [[SMDH#BNR Region|ICN data]]. There are 6 regions of which have their own region lockout, Japan, USA, Europe(including Nintendo Australia), China, Taiwan and Korea. There is also a value which makes a title exempt from region lockout, and consequently accessible from any region of 3DS. |
| + | |
| + | === Effects of Region Lockout === |
| + | Every 3DS title regardless of location (NAND/SD Card/Game Card) is subject to region lockout scrutiny by the Home Menu. And the home menu treats 'out-of-region' titles by simply refusing to show them on the home menu. No messages are shown on the home menu to notify the user, the title is simply ignored. However out-of-region SD Card titles, will appear and quickly disappear, while all the SD Titles are being processed. In cases where access to the home menu GUI is not needed to launch the title (like in the case of kiosk demos), the home menu states an error has occurred, and launching of the title is stopped. |
| + | |
| + | == See Also == |
| + | * http://www.nintendo.com/consumer/systems/3ds/en_na/menu_update.jsp |
| + | * http://www.nintendo.co.jp/netinfo/3ds/JPN/ja.html |