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16 bytes added ,  05:57, 9 March 2013
no edit summary
Line 382: Line 382:  
| 0x801F004D
 
| 0x801F004D
 
|  
 
|  
| ?
+
| glDepthRange()
 
|-
 
|-
 
| 1
 
| 1
Line 389: Line 389:  
| Value zero causes the mesh to not be rendered.
 
| Value zero causes the mesh to not be rendered.
 
|}
 
|}
  −
This is depth-buffer related.
      
===== CmdID 0x000F0041 =====
 
===== CmdID 0x000F0041 =====
Line 1,009: Line 1,007:  
|-
 
|-
 
| 0
 
| 0
| float
+
| float far
 
|-
 
|-
 
| 1
 
| 1
| float
+
| float near
 
|}
 
|}
 +
 +
This is glDepthRange().
    
=== Parameter structure for CmdID 0x000F00E8 ===
 
=== Parameter structure for CmdID 0x000F00E8 ===

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