| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of object(s) as well.
+
| This command is immediately before CmdID 0x000F0010, this is also used elsewhere for beginning rendering of mesh(es) as well.
|-
|-
| 0x000F0111
| 0x000F0111
Line 166:
Line 166:
===== glDrawElements() =====
===== glDrawElements() =====
See [[GPU_GL_Arrays|GPU GL Arrays]].
See [[GPU_GL_Arrays|GPU GL Arrays]].
+
+
===== glClear() / glClearColor() =====
+
The GPU does not have dedicated commands for clearing the color buffer, therefore applications implement color buffer clearing by rendering a quad. Applications normally store this vertex and color [[GPU_GL_Arrays|array]] in the GSP application heap.