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86 bytes removed ,  01:24, 18 January 2013
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The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap. When the physical address for a framebuffer is zero, the framebuffer isn't displayed.
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The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap.
    
These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
 
These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
    
Both of the 3D screen left/right framebuffers can be displayed regardless of the 3D slider's state, however normally when the 3D slider's state is set to "off" one of the left/right framebuffer physical address pairs is set to zero.
 
Both of the 3D screen left/right framebuffers can be displayed regardless of the 3D slider's state, however normally when the 3D slider's state is set to "off" one of the left/right framebuffer physical address pairs is set to zero.

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