:It is *not* AES-ECB. If it were,(and Nintendo has *never* used AES-ECB *directly*) you would see the same encrypted 16-byte block for *every* all-zero 16-byte block. The CTR *does* increase, it just gets reset every X bytes. An encryption method only counts as direct AES-ECB only if the encrypted data is used as the AES input block, and the output block is used as the strait decrypted block. --[[User:Yellows8|Yellows8]] 18:31, 25 March 2012 (CEST) | :It is *not* AES-ECB. If it were,(and Nintendo has *never* used AES-ECB *directly*) you would see the same encrypted 16-byte block for *every* all-zero 16-byte block. The CTR *does* increase, it just gets reset every X bytes. An encryption method only counts as direct AES-ECB only if the encrypted data is used as the AES input block, and the output block is used as the strait decrypted block. --[[User:Yellows8|Yellows8]] 18:31, 25 March 2012 (CEST) |