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84 bytes removed ,  04:59, 25 August 2012
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| 0x108
 
| 0x108
| 0x10
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| 0x8
 
| ?
 
| ?
 
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| 0x118
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| 0x110
| 0x8
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| 0x10
| Last 8-bytes of an [[AES]] engine keyY for 3 keyslots
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| [[AES]] engine keyY for 3 keyslots
 
|}
 
|}
   −
This file is transferred to the destination 3DS during a [[System Transfer]], the source 3DS then uses a new file retrieved from the shop server. This keyY is the console-unique portion of these 3 keyslots. All of the data under [[SD Filesystem|sdmc/Nintendo 3DS/<ID0>/<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]] use these console-unique keyslots. It's unknown where the first 8-bytes of the keyY is loaded from.
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This file is transferred to the destination 3DS during a [[System Transfer]], the source 3DS then uses a new file retrieved from the shop server. This keyY is the console-unique portion of these 3 keyslots. All of the data under [[SD Filesystem|sdmc/Nintendo 3DS/<ID0>/<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]] use these console-unique keyslots.
    
Movable.sed always exists on retail, however if this file doesn't exist the system will fall-back to using a console-unique keyY already in [[PSPXI:GetLocalFriendCodeSeed|memory]], with the last 8-bytes being loaded from the 8-bytes following that u64. Therefore, movable.sed presumably doesn't exist on development units.
 
Movable.sed always exists on retail, however if this file doesn't exist the system will fall-back to using a console-unique keyY already in [[PSPXI:GetLocalFriendCodeSeed|memory]], with the last 8-bytes being loaded from the 8-bytes following that u64. Therefore, movable.sed presumably doesn't exist on development units.
    
The keyY is hashed with SHA256, the first 0x10-bytes from the hash is used for ID0 in [[SD Filesystem|sdmc/Nintendo 3DS/<ID0>/<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]].
 
The keyY is hashed with SHA256, the first 0x10-bytes from the hash is used for ID0 in [[SD Filesystem|sdmc/Nintendo 3DS/<ID0>/<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]].

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