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=== Gamecard Savegame Encryption ===
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=== Savegame Encryption ===
    
On the 3DS savegames are stored much like on the DS, that is on a FLASH chip in the gamecart. On the DS these savegames were stored in plain-text but on the 3DS a layer of encryption was added. This is AES-CTR, as the contents of several savegames exhibit the odd behavior that xor-ing certain parts of the savegame together will result in the plain-text appearing.
 
On the 3DS savegames are stored much like on the DS, that is on a FLASH chip in the gamecart. On the DS these savegames were stored in plain-text but on the 3DS a layer of encryption was added. This is AES-CTR, as the contents of several savegames exhibit the odd behavior that xor-ing certain parts of the savegame together will result in the plain-text appearing.
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* each byte is the checksum of an encrypted 0x200 bytes large block
 
* each byte is the checksum of an encrypted 0x200 bytes large block
 
* to calculate the checksum, a CRC16 of the block (with starting value 0xFFFF) is calculated, and the two bytes of the CRC16 are XORed together to produce the 8bit checksum
 
* to calculate the checksum, a CRC16 of the block (with starting value 0xFFFF) is calculated, and the two bytes of the CRC16 are XORed together to produce the 8bit checksum
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=== MAC header ===
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{| class="wikitable"
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|-
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! Image offset
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! Length
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! Description
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|-
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| 0x00
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| 0x10
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| AES-CCM MAC over a SHA256 hash, with an all-zero nonce
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|-
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| 0x10
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| 0xF0
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| Zero padding
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|}
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The [[AES]] engine keyslot used for crypting the image seems to be the same one used for this MAC. This MAC is used to verify the DISA/DIFF header. SHA256_Update() is used to calculate the hash with the blocks described below.
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==== Extdata SHA256 blocks ====
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{| class="wikitable"
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|-
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! Block Size
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! Description
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|-
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| 0x8
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| Savegame type, "CTR-EXT0"
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|-
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| 0x8
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| First word is the hex ID from image filename, second word is the hex ID of the sub-dir under the <ExtdataIDLow> directory (all-zero for Quota.dat)
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|-
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| 0x4
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| 1 for Quota.dat, 0 otherwise
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|-
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| 0x8
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| Same as the previous u64
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|-
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| 0x100
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| 0x100-byte header from offset 0x100 in image (DIFF for extdata)
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|}
    
=== Partitions ===
 
=== Partitions ===
    
There can be multiple partitions on the chip.  
 
There can be multiple partitions on the chip.  
The partitions are represented by tables of DIFI blobs inside a DISA structure.
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The partitions are represented by tables of DIFI blobs inside a DISA/DIFF structure.
 
The order of the DIFI blobs is the order of the partitions in the chip.
 
The order of the DIFI blobs is the order of the partitions in the chip.
    
'''DISA'''
 
'''DISA'''
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* If the uint32 @ 0x168 into the image in the DISA(the low 8-bits) is non-zero, then first table is is hashed, otherwise the second DIFI table is hashed.  
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* This is located @ 0x100 in the image, following the MAC header.
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* If the uint32 @ 0x168 in the image in the DISA(the low 8-bits) is non-zero, then first table is is hashed, otherwise the second DIFI table is hashed.  
 
* If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE).
 
* If the table has more then 1 DIFI then the uint32 @ 0x168 is the offset from the DATA partition to the file base (masked with 0xFFFFFFFE).
* At offset 0x0 in the image is a 0x10-byte AES-CCM MAC over a SHA-256 hash. The 0xf0 bytes following the MAC is always zero. For extdata, this hashes parts of the extdata image file path and other data, including the 0x100-byte DISA/DIFF header. SD/NAND uses the the same [[AES]] engine [[Extdata#Encryption|keyslot]] for this MAC, it's unknown what regular SD/NAND savegames uses but gamecard savegames use a separate keyslot for the MAC.
      
{| class="wikitable"
 
{| class="wikitable"
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'''DIFF'''
 
'''DIFF'''
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* This is the [[extdata]] equivalent of DISA, for extdata which use FS. DIFF is *only* used with extdata, not regular savegames.
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* This is the [[extdata]] equivalent of DISA, for extdata which use FS. DIFF is only used for extdata.
    
* When the active-table field low 8-bits is non-zero, the primary partition is used. Otherwise, the secondary partition is used.
 
* When the active-table field low 8-bits is non-zero, the primary partition is used. Otherwise, the secondary partition is used.

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